Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: 10 роки тому
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Win32 fedd162d57 Various bug fixes relating to new project loading system: 10 роки тому
BsBlendState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 роки тому
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 роки тому
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 роки тому
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsDepthStencilState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 роки тому
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 роки тому
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 роки тому
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 роки тому
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsHString.cpp d293414daf Support for multiple StringTables 10 роки тому
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 роки тому
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 роки тому
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 роки тому
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 роки тому
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 роки тому
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 роки тому
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 роки тому
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPass.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 роки тому
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 роки тому
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 роки тому
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 роки тому
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 роки тому
BsRasterizerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 роки тому
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderStateManager.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 роки тому
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 роки тому
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 роки тому
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 роки тому
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 роки тому
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 роки тому
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 роки тому
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 роки тому
BsShader.cpp 71598ef68e Add "transparent" flag to shaders 10 роки тому
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 роки тому
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 роки тому
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 роки тому
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 роки тому
BsTexture.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 роки тому
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsUUID.cpp ee9c441334 Proper UUID generation 10 роки тому
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 роки тому
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 роки тому
BsViewport.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому