BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends 8 лет назад
..
Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 лет назад
DeferredDirectionalLight.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 лет назад
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 лет назад
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 лет назад
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 лет назад
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 лет назад
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
ShadowDepthCube.bsl.asset 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends 8 лет назад
ShadowDepthDirectional.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias 8 лет назад
ShadowDepthNormal.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias 8 лет назад
ShadowProject.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 лет назад
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 лет назад
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
TiledDeferredLighting.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 лет назад
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад