| .. |
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Win32
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52970a388f
Minor tweaks to follow engine guidelines
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9 年之前 |
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BsAnimation.cpp
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773d549e57
Added basic support for animation events
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9 年之前 |
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BsAnimationClip.cpp
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773d549e57
Added basic support for animation events
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9 年之前 |
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BsAnimationCurve.cpp
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773d549e57
Added basic support for animation events
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9 年之前 |
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BsAnimationManager.cpp
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773d549e57
Added basic support for animation events
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9 年之前 |
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BsAnimationUtility.cpp
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773d549e57
Added basic support for animation events
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9 年之前 |
|
BsAudio.cpp
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73e30ce934
Added a quicker way to play audio clips without having to create scene objects and audio source components
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9 年之前 |
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BsAudioClip.cpp
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a774a03552
AnimationClip foundation
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9 年之前 |
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BsAudioClipImportOptions.cpp
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f786c98c14
Getting OpenAudio functional
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9 年之前 |
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BsAudioListener.cpp
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1c01ab784c
Interface for AudioSource and AudioListener (WIP)
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9 年之前 |
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BsAudioManager.cpp
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3cf4301a82
Audio system registration, start-up and shutdown
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9 年之前 |
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BsAudioSource.cpp
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fa03beab16
Hot reload of audio clips
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9 年之前 |
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BsAudioUtility.cpp
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7677db2b9e
8-bit PCM samples are now stored in signed format to be compatible with FMOD
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9 年之前 |
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BsBlendState.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsBoxCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCAudioListener.cpp
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28e8be2526
Added C++ components for AudioListener and AudioSource
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9 年之前 |
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BsCAudioSource.cpp
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584feaa51c
Added play on start for audio sources
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9 年之前 |
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BsCBoxCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 年之前 |
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BsCCapsuleCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 年之前 |
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BsCCharacterController.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCCollider.cpp
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3fa4d3de58
Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class
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9 年之前 |
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BsCD6Joint.cpp
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8d394ebd50
Finishing up work on Joint initialization refactor
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9 年之前 |
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BsCDistanceJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 年之前 |
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BsCFixedJoint.cpp
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bbfbc8ba37
More tweaks to joint visualizations and transforms in order to make them more intuitive
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9 年之前 |
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BsCHingeJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 年之前 |
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BsCJoint.cpp
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916f246010
Joint fixes:
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9 年之前 |
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BsCMeshCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCPlaneCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCRigidbody.cpp
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f92ea8ea21
Removed unused Physics code
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9 年之前 |
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BsCSliderJoint.cpp
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bbfbc8ba37
More tweaks to joint visualizations and transforms in order to make them more intuitive
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9 年之前 |
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BsCSphereCollider.cpp
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 年之前 |
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BsCSphericalJoint.cpp
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d1f5784a43
Refactored native Joint components so they use the descriptor structure for initialization
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9 年之前 |
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BsCapsuleCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
|
BsCharacterController.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsCommandQueue.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 年之前 |
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BsComponent.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |
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BsCoreApplication.cpp
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7c3620dd46
Animation playback (WIP)
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9 年之前 |
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BsCoreObject.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |
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BsCoreObjectCore.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 年之前 |
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BsCoreObjectManager.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 年之前 |
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BsCoreRenderer.cpp
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d17415eeed
Added renderer manual (WIP)
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9 年之前 |
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BsCoreSceneManager.cpp
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6a0c7b1cf2
Fixing a prefab bug where managed components of child objects weren't being initialized
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9 年之前 |
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BsCoreThread.cpp
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e7f45a5e0e
Animation playback (WIP)
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9 年之前 |
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BsCoreThreadAccessor.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD6Joint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 年之前 |
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BsDeferredCallManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsDepthStencilState.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsDistanceJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 年之前 |
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BsDrawOps.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsEventQuery.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsFCollider.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsFJoint.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsFixedJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 年之前 |
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BsFont.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsFontImportOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsFontManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsGameObject.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |
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BsGameObjectHandle.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsGameObjectManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsGpuBuffer.cpp
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 年之前 |
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BsGpuBufferView.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
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BsGpuParam.cpp
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 年之前 |
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BsGpuParamBlockBuffer.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
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BsGpuParams.cpp
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 年之前 |
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BsGpuProgram.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
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BsGpuProgramManager.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
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BsGpuResourceData.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |
|
BsHString.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsHardwareBufferManager.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
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BsHingeJoint.cpp
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404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
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9 年之前 |
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BsIResourceListener.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsIconUtility.cpp
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e4a4ebe6cd
Use non-wide strings for paths when not on Windows
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9 年之前 |
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BsImportOptions.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsImporter.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
|
BsIndexBuffer.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsInput.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsJoint.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsMaterial.cpp
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 年之前 |
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BsMaterialManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
|
BsMaterialParam.cpp
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 年之前 |
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BsMaterialParams.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
|
BsMaterialRTTI.cpp
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f0f6b7ad8a
Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks
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9 年之前 |
|
BsMesh.cpp
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49e269480e
Added import for mesh skeleton
|
9 年之前 |
|
BsMeshBase.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsMeshCollider.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsMeshData.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsMeshHeap.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsMeshImportOptions.cpp
|
17bd614ff6
Added a way to attach animation events to imported animation clips
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9 年之前 |
|
BsMeshManager.cpp
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49e269480e
Added import for mesh skeleton
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9 年之前 |
|
BsMeshUtility.cpp
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 年之前 |
|
BsMultiRenderTexture.cpp
|
aa06514ff9
Added support for texture arrays
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9 年之前 |
|
BsOSInputHandler.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsOcclusionQuery.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsPass.cpp
|
a419f4cb4f
Postprocessing WIP
|
9 年之前 |
|
BsPhysics.cpp
|
f92ea8ea21
Removed unused Physics code
|
9 年之前 |
|
BsPhysicsManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsPhysicsMaterial.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsPhysicsMesh.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsPixelBuffer.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsPixelData.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsPixelUtil.cpp
|
a8e30ad6f1
Don't crash the engine when mipmap generation fails
|
9 年之前 |
|
BsPlaneCollider.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsPlatform.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsPrefab.cpp
|
10e057da7b
Prefab fixes:
|
9 年之前 |
|
BsPrefabDiff.cpp
|
a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
|
9 年之前 |
|
BsPrefabUtility.cpp
|
6a0c7b1cf2
Fixing a prefab bug where managed components of child objects weren't being initialized
|
9 年之前 |
|
BsProfilerCPU.cpp
|
bf351b8442
Fix compilation error in gcc-specific code
|
9 年之前 |
|
BsProfilerGPU.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsProfilingManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsQueryManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsRasterizerState.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsRenderAPI.cpp
|
b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
|
9 年之前 |
|
BsRenderAPICapabilities.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsRenderAPIManager.cpp
|
cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
|
9 年之前 |
|
BsRenderStateManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsRenderTarget.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsRenderTexture.cpp
|
aa06514ff9
Added support for texture arrays
|
9 年之前 |
|
BsRenderWindow.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsRenderWindowManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsRendererManager.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsRendererMeshData.cpp
|
3fadc11695
Bone weights and indices are now properly imported and assigned to Mesh
|
9 年之前 |
|
BsResource.cpp
|
21b68b1870
Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it
|
9 年之前 |
|
BsResourceHandle.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsResourceListenerManager.cpp
|
d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
|
9 年之前 |
|
BsResourceManifest.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsResourceMetaData.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsResources.cpp
|
fa03beab16
Hot reload of audio clips
|
9 年之前 |
|
BsRigidbody.cpp
|
f92ea8ea21
Removed unused Physics code
|
9 年之前 |
|
BsSamplerState.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsSavedResourceData.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsSceneObject.cpp
|
6a0c7b1cf2
Fixing a prefab bug where managed components of child objects weren't being initialized
|
9 年之前 |
|
BsShader.cpp
|
c1415b4883
Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime
|
9 年之前 |
|
BsShaderDefines.cpp
|
5dae318f4a
More work on post-processing pipeline
|
9 年之前 |
|
BsShaderImportOptions.cpp
|
77b0fe421e
WIP ability to customize renderer materials using defines
|
9 年之前 |
|
BsShaderInclude.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsShaderIncludeImporter.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsShaderManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsSkeleton.cpp
|
27905e224e
Properly apply scale animation curves
|
9 年之前 |
|
BsSliderJoint.cpp
|
404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
|
9 年之前 |
|
BsSpecificImporter.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsSphereCollider.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsSphericalJoint.cpp
|
404e48cf57
Refactored low-level physics Joint code so it uses descriptor structures for initialization
|
9 年之前 |
|
BsStringTable.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsStringTableManager.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsTechnique.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsTextData.cpp
|
8587f277ce
Fixed invalid offset for certain characters when rendering text
|
9 年之前 |
|
BsTexture.cpp
|
aa06514ff9
Added support for texture arrays
|
9 年之前 |
|
BsTextureImportOptions.cpp
|
a8e30ad6f1
Don't crash the engine when mipmap generation fails
|
9 年之前 |
|
BsTextureManager.cpp
|
aa06514ff9
Added support for texture arrays
|
9 年之前 |
|
BsTextureView.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsTimerQuery.cpp
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
|
9 年之前 |
|
BsTransientMesh.cpp
|
4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
|
9 年之前 |
|
BsUUID.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsUtility.cpp
|
f0f6b7ad8a
Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks
|
9 年之前 |
|
BsVertexBuffer.cpp
|
24341978b0
Added RenderAPI manual
|
9 年之前 |
|
BsVertexData.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 年之前 |
|
BsVertexDataDesc.cpp
|
c027669083
Updated render API with support for instanced rendering
|
9 年之前 |
|
BsVertexDeclaration.cpp
|
adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
|
9 年之前 |
|
BsVideoModeInfo.cpp
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsViewport.cpp
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 年之前 |