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@@ -3,7 +3,7 @@
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<head>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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-<title>gameplay - 3D Game Framework </title>
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+<title>gameplay3d - Game Framework </title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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<link href="doxygen.css" rel="stylesheet" type="text/css" />
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@@ -72,7 +72,7 @@ License</h2>
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<p>The project is open-source under Apache 2.0 license.</p>
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<h2><a class="anchor" id="Project"></a>
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Features</h2>
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-<p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL ES 2.0, and OpenAL 1.1). These classes allow you to:</p>
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+<p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL, OpenGL ES and OpenAL). These classes allow you to:</p>
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<p><b>Build your game without worrying about platform details</b> </p>
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<ul>
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<li>Drive your game with application initialization, update, and render callbacks. </li>
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