Histórico de commits

Autor SHA1 Mensagem Data
  Ken Whatmough 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anos atrás
  Ken Whatmough e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 anos atrás
  Darryl Gough 501334387d Fixed spelling mistakes 13 anos atrás
  setaylor 1185a57bbb Minor changes to move #include <queue> to Base.h 13 anos atrás
  Darryl Gough c5ee684b9f Removed ScriptController methods for querying types and setNil(). 13 anos atrás
  Darryl Gough 019713776b Added methods to ScriptController to query global variables. 13 anos atrás
  Steve Grenier 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 anos atrás
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 anos atrás
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. 13 anos atrás
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anos atrás
  setaylor 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 anos atrás
  Steve Grenier 348b3d89db Fixes a couple issues from previous check-in in ScriptController: 13 anos atrás
  Steve Grenier 31ae00ce14 Fixed a number of memory leaks in the Lua scripting system where memory for objects or arrays passed from Lua to C was not being cleaned up properly. 13 anos atrás
  Darryl Gough 356ab9e809 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anos atrás
  Darryl Gough 69fc8b07c0 Added some @script{create} tags. 13 anos atrás
  Darryl Gough c6dce31cfe Fixed the print function in Lua. 13 anos atrás
  Darryl Gough 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anos atrás
  Chris Culy 20afed09b8 Added support for users to generate Lua script bindings for their own classes (with integration into gameplay). 13 anos atrás
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 anos atrás
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 anos atrás
  Chris Culy 39280b9f59 Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace). 13 anos atrás
  Chris Culy bb658af28e Updated BB10 projects to work with Lua script support. 13 anos atrás
  Chris Culy c4ce16d97f Fixed doxygen warnings. 13 anos atrás
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 anos atrás
  Chris Culy 29099b6987 Fix for enumerations in Lua scripts so that passing enums from C++ to Lua works properly. 13 anos atrás
  Chris Culy ea822b6aa3 Adds support for setting up material parameter bindings to Node methods from Lua scripts. 13 anos atrás
  Chris Culy 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 anos atrás
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 anos atrás
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anos atrás