Commit History

Auteur SHA1 Bericht Datum
  Kieran Cunney 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 jaren geleden
  Kieran Cunney 562b07e5b1 Fixing bad commit. 13 jaren geleden
  Kieran Cunney 3bb17110f1 Pulled from next. 13 jaren geleden
  Kieran Cunney 11f5553727 Ensures the active camera gets set in the scene when encoding a .fbx to .gpb 14 jaren geleden
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
  Steve Grenier 406c3651d0 - Updated character sample. 14 jaren geleden
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. 14 jaren geleden
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 jaren geleden
  Steve Grenier 031e959dde Updates to character sample. 14 jaren geleden
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 jaren geleden
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 jaren geleden
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 jaren geleden
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 jaren geleden
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 jaren geleden
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. 14 jaren geleden
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 jaren geleden