Cronologia Commit

Autore SHA1 Messaggio Data
  Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 anni fa
  Darryl Gough cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 anni fa
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. 14 anni fa
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 anni fa
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 anni fa
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 anni fa
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 anni fa
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 anni fa
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 anni fa
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. 14 anni fa
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 anni fa
  Sean Paul Taylor c4b4aac6fd Merging with next 14 anni fa
  Ramprasad Madhavan 3d9eadbb7d Fixed point light and spot light issues in shaders. 14 anni fa
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 anni fa
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 anni fa