История коммитов

Автор SHA1 Сообщение Дата
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 13 лет назад
  Kieran Cunney 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 лет назад
  Kieran Cunney 562b07e5b1 Fixing bad commit. 13 лет назад
  Kieran Cunney 3bb17110f1 Pulled from next. 13 лет назад
  Kieran Cunney 11f5553727 Ensures the active camera gets set in the scene when encoding a .fbx to .gpb 13 лет назад
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 лет назад
  Steve Grenier 406c3651d0 - Updated character sample. 14 лет назад
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. 14 лет назад
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 лет назад
  Steve Grenier 031e959dde Updates to character sample. 14 лет назад
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 лет назад
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 лет назад
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 лет назад
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 лет назад
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 лет назад
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. 14 лет назад
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 лет назад