Darryl Gough
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 лет назад |
Kieran Cunney
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342605dee5
Adds functionality to apply attenuation/decay to point lights in order to compute the light's range.
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13 лет назад |
Kieran Cunney
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562b07e5b1
Fixing bad commit.
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13 лет назад |
Kieran Cunney
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3bb17110f1
Pulled from next.
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13 лет назад |
Kieran Cunney
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11f5553727
Ensures the active camera gets set in the scene when encoding a .fbx to .gpb
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13 лет назад |
Steve Grenier
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67ecff296c
- PhysicsCharacter changes.
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14 лет назад |
Steve Grenier
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406c3651d0
- Updated character sample.
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14 лет назад |
Darryl Gough
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6545950a63
Changed the encoder to normalize the quaternions after decomposing the transform matrices.
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14 лет назад |
Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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14 лет назад |
Steve Grenier
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031e959dde
Updates to character sample.
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14 лет назад |
Darryl Gough
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 лет назад |
Darryl Gough
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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14 лет назад |
Sean Paul Taylor
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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14 лет назад |
Darryl Gough
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0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
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14 лет назад |
Darryl Gough
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66959418b3
Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy.
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14 лет назад |
Darryl Gough
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3ad559bf99
GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates.
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14 лет назад |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 лет назад |