Commit History

Autor SHA1 Mensaxe Data
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 019713776b Added methods to ScriptController to query global variables. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 0512fca49d Added Stream interface. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 94fdfde403 Fixed the lua sample for android. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough c8f5632f75 Added framerate to Audio3DTest. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 47b2567d92 Added FileSystem::listFiles(). %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos