Histórico de Commits

Autor SHA1 Mensagem Data
  Steve Grenier 67ecff296c - PhysicsCharacter changes. há 14 anos atrás
  Steve Grenier 406c3651d0 - Updated character sample. há 14 anos atrás
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. há 14 anos atrás
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. há 14 anos atrás
  Steve Grenier 031e959dde Updates to character sample. há 14 anos atrás
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. há 14 anos atrás
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. há 14 anos atrás
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support há 14 anos atrás
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. há 14 anos atrás
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. há 14 anos atrás
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. há 14 anos atrás
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) há 14 anos atrás