Historique des commits

Auteur SHA1 Message Date
  Steve Grenier 18ce049bd9 Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models. il y a 13 ans
  seanpaultaylor 29eafee69f Added support for linux gameplay-encoder il y a 13 ans
  Darryl Gough 3da28b4c99 Fixed warnings in gameplay-encoder found by the static code analyzer. il y a 13 ans
  Steve Grenier c8eda95f47 Animation: il y a 13 ans
  Steve Grenier a111e201c7 Added support for multiple UV sets in encoder for both Collada and FBX. il y a 13 ans
  Darryl Gough ef3b5ba77f Fixed gameplay-encoder to support FBX SDK 2013.1 and 2013.2. il y a 13 ans
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. il y a 13 ans
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 il y a 13 ans
  Kieran Cunney 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. il y a 13 ans
  Kieran Cunney 562b07e5b1 Fixing bad commit. il y a 13 ans
  Kieran Cunney 3bb17110f1 Pulled from next. il y a 13 ans
  Kieran Cunney 11f5553727 Ensures the active camera gets set in the scene when encoding a .fbx to .gpb il y a 13 ans
  Steve Grenier 67ecff296c - PhysicsCharacter changes. il y a 14 ans
  Steve Grenier 406c3651d0 - Updated character sample. il y a 14 ans
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. il y a 14 ans
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. il y a 14 ans
  Steve Grenier 031e959dde Updates to character sample. il y a 14 ans
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. il y a 14 ans
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. il y a 14 ans
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support il y a 14 ans
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. il y a 14 ans
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. il y a 14 ans
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. il y a 14 ans
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) il y a 14 ans