提交歷史

作者 SHA1 備註 提交日期
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. 14 年之前
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年之前
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 年之前
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 年之前
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 年之前
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 年之前
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. 14 年之前
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前