sgrenier
|
6765bb6c07
Simplified Script::Scope to only support GLOBAL and PROTECTED modes.
|
hace 11 años |
sgrenier
|
e0407ca4d9
Cleaned up lua sample.
|
hace 11 años |
sgrenier
|
bcc965412d
More script prototyping changes.
|
hace 11 años |
sgrenier
|
2a3f6a3144
Finished most work for new prototype of scripting system.
|
hace 11 años |
sgrenier
|
6842e8c924
Script reworking continued.
|
hace 11 años |
sgrenier
|
7276079d52
Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files.
|
hace 11 años |
sgrenier
|
6f7269c232
More LUA scripting rework.
|
hace 11 años |
sgrenier
|
31457c054e
More prototyping of LUA scripting changes.
|
hace 11 años |
sgrenier
|
0fc7898697
Prototyping some work to change how LUA script binding works in gameplay - so that bound scripts are loaded into their own isolated environments. This would permit multiple scripts to have the same functions names (i.e. "update") without trampling over each other in the global environment/table.
|
hace 11 años |
Darryl Gough
|
3be40a9528
Convert line endings to LF
|
hace 12 años |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
hace 13 años |
Darryl Gough
|
fffa4cb68a
Fixed null pointer in ScriptTarget.
|
hace 13 años |
Chris Culy
|
44910120f4
Fixes and clean up for ScriptTarget.
|
hace 13 años |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
hace 13 años |