sgrenier
|
6765bb6c07
Simplified Script::Scope to only support GLOBAL and PROTECTED modes.
|
11 anni fa |
sgrenier
|
e0407ca4d9
Cleaned up lua sample.
|
11 anni fa |
sgrenier
|
bcc965412d
More script prototyping changes.
|
11 anni fa |
sgrenier
|
2a3f6a3144
Finished most work for new prototype of scripting system.
|
11 anni fa |
sgrenier
|
6842e8c924
Script reworking continued.
|
11 anni fa |
sgrenier
|
7276079d52
Changed Lua enum bindings to use integers instead of strings. This not only increased performance for enums, but it fixed some scripting bugs anf removed a large number of generated script binding source files.
|
11 anni fa |
sgrenier
|
6f7269c232
More LUA scripting rework.
|
11 anni fa |
sgrenier
|
31457c054e
More prototyping of LUA scripting changes.
|
11 anni fa |
sgrenier
|
0fc7898697
Prototyping some work to change how LUA script binding works in gameplay - so that bound scripts are loaded into their own isolated environments. This would permit multiple scripts to have the same functions names (i.e. "update") without trampling over each other in the global environment/table.
|
11 anni fa |
Darryl Gough
|
3be40a9528
Convert line endings to LF
|
12 anni fa |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
Darryl Gough
|
fffa4cb68a
Fixed null pointer in ScriptTarget.
|
13 anni fa |
Chris Culy
|
44910120f4
Fixes and clean up for ScriptTarget.
|
13 anni fa |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
13 anni fa |