Commit History

Autor SHA1 Mensaxe Data
  Sean Taylor 70c90a49df Update README.md hai 11 meses
  seanpaultaylor 4de92c4c6f Merge branch 'next' %!s(int64=9) %!d(string=hai) anos
  seanpaultaylor fa9c37e8ec Fix merge conflicts %!s(int64=9) %!d(string=hai) anos
  Sean Taylor 05f662c6aa Update README.md %!s(int64=9) %!d(string=hai) anos
  Sean Taylor 5485fcfa48 Update README.md %!s(int64=9) %!d(string=hai) anos
  Sean Taylor 5f873b0971 Merge pull request #1828 from seanpaultaylor/next %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor c91d4afc22 Fixes gamepads disconnect crash on Android %!s(int64=10) %!d(string=hai) anos
  Sean Taylor c30dc5cf17 Merge pull request #1827 from seanpaultaylor/next %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor b9afc8fbc2 Fixes Mesh and MeshPart mapbuffer and unmapbuffer %!s(int64=10) %!d(string=hai) anos
  Sean Taylor b41007667b Merge pull request #1824 from louis-mclaughlin/travis %!s(int64=10) %!d(string=hai) anos
  Sean Taylor 5e2acc3e2a Merge pull request #1822 from louis-mclaughlin/lua-compile-fix %!s(int64=10) %!d(string=hai) anos
  Sean Taylor 29ab532e11 Merge pull request #1823 from louis-mclaughlin/mem-leak-compile-fix %!s(int64=10) %!d(string=hai) anos
  louis-mclaughlin 436ffb1518 Added travis ci build %!s(int64=10) %!d(string=hai) anos
  louis-mclaughlin 3389b95669 Compile fix for linux for GP_USE_MEM_LEAK_DETECTION=1 %!s(int64=10) %!d(string=hai) anos
  louis-mclaughlin 30a92be001 Lua related compile fixes %!s(int64=10) %!d(string=hai) anos
  Sean Taylor f9259b8633 Merge pull request #1821 from dgough/next %!s(int64=10) %!d(string=hai) anos
  Darryl Gough f26ece9fbc Fixed the template project so that it builds in visual studio. %!s(int64=10) %!d(string=hai) anos
  Sean Taylor 789629aca5 Merge pull request #1809 from FunMiles/next_Mac_cmake %!s(int64=10) %!d(string=hai) anos
  Steve Grenier 8b81587bc2 Merge pull request #1818 from sgrenier/next %!s(int64=10) %!d(string=hai) anos
  Steve Grenier 2273e2e0da Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next %!s(int64=10) %!d(string=hai) anos
  Steve Grenier f13282ebba Clean-up and bug fixes to Lua bindings: %!s(int64=10) %!d(string=hai) anos
  Sean Taylor 8710b2407d Merge pull request #1816 from seanpaultaylor/next %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor b6654c8d53 Minor fix adjustment to gameplay.pro %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor 1a0b0edbf4 Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor ac5903187e Adds map/unmap buffer for Mesh and MeshPart %!s(int64=10) %!d(string=hai) anos
  seanpaultaylor 17bde646a8 Adds map/unmap buffer for Mesh and MeshPart %!s(int64=10) %!d(string=hai) anos
  Sean Taylor c1893ab50a Merge pull request #1812 from benloong/fix_findNode %!s(int64=10) %!d(string=hai) anos
  Sean Taylor 01690d1edb Merge pull request #1811 from benloong/patch-1 %!s(int64=10) %!d(string=hai) anos
  Ben Long bf3d182368 fix findNode with mesh skin may lead to stack overflow. %!s(int64=10) %!d(string=hai) anos
  Ben Long 872c9a7b1d update new project toolset to vs2015 %!s(int64=10) %!d(string=hai) anos