| .. |
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lua
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 éve |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 éve |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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AIStateMachine.cpp
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c6965ff81a
Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up.
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13 éve |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 éve |
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AbsoluteLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 éve |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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Animation.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 éve |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
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13 éve |
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AnimationClip.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 éve |
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AnimationClip.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 éve |
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AnimationController.cpp
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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13 éve |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 éve |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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13 éve |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 éve |
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AnimationValue.cpp
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c8eda95f47
Animation:
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13 éve |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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13 éve |
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AudioBuffer.cpp
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 éve |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 éve |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 éve |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 éve |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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13 éve |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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13 éve |
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AudioSource.cpp
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6e152951cb
Fixes Linux bugs for sample05-lua and sample06-racer
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13 éve |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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13 éve |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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13 éve |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 éve |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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13 éve |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 éve |
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BoundingSphere.cpp
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 éve |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 éve |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 éve |
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Bundle.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
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Bundle.h
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0512fca49d
Added Stream interface.
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13 éve |
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Button.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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13 éve |
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Button.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 éve |
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Camera.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
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Camera.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
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CheckBox.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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13 éve |
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CheckBox.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 éve |
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Container.cpp
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16ac93e35b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
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Container.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 éve |
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Control.cpp
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4286cd5b0e
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
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Control.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 éve |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 éve |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 éve |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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13 éve |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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13 éve |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 éve |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 éve |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
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FileSystem.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
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FileSystem.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 éve |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
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Font.cpp
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 éve |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 éve |
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Form.cpp
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4286cd5b0e
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
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Form.h
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764eb219b7
Fixes displaced joystick sometimes seen on start-up when using virtual gamepad.
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13 éve |
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FrameBuffer.cpp
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33c732e775
Added a couple methods to FrameBuffer for querying render target info.
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13 éve |
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FrameBuffer.h
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33c732e775
Added a couple methods to FrameBuffer for querying render target info.
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13 éve |
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Frustum.cpp
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 éve |
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Frustum.h
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 éve |
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Game.cpp
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6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
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13 éve |
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Game.h
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6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
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13 éve |
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Game.inl
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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13 éve |
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Gamepad.cpp
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058c7439f6
XBox 360 Support for Mac OS
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13 éve |
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Gamepad.h
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bd425196ae
Adding "preferPhysical" parameter to Game::getGamepad().
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13 éve |
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Gesture.h
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81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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13 éve |
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HeightField.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 éve |
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HeightField.h
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 éve |
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Image.cpp
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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13 éve |
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Image.h
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fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
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13 éve |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 éve |
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Joint.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 éve |
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Joint.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 éve |
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Joystick.cpp
|
979c8e2e9d
Big changes to the Gamepad class.
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13 éve |
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Joystick.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 éve |
|
Joystick.inl
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 éve |
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Keyboard.h
|
b882214017
Fixed multi-touch for Android.
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14 éve |
|
Label.cpp
|
a82c415660
Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children.
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13 éve |
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Label.h
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 éve |
|
Layout.cpp
|
67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
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13 éve |
|
Layout.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 éve |
|
Light.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 éve |
|
Light.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 éve |
|
Logger.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
|
13 éve |
|
Logger.h
|
9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
|
13 éve |
|
Material.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
Material.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 éve |
|
MaterialParameter.cpp
|
7cbcf1f9a0
Clone animation target when cloning material parameters.
|
13 éve |
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MaterialParameter.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 éve |
|
MathUtil.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 éve |
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MathUtil.h
|
361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
|
13 éve |
|
MathUtil.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 éve |
|
MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 éve |
|
Matrix.cpp
|
b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
|
13 éve |
|
Matrix.h
|
5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
|
13 éve |
|
Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 éve |
|
Mesh.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 éve |
|
Mesh.h
|
d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
|
13 éve |
|
MeshBatch.cpp
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 éve |
|
MeshBatch.h
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 éve |
|
MeshBatch.inl
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 éve |
|
MeshPart.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 éve |
|
MeshPart.h
|
4388f6d8f4
Fixes #267
|
13 éve |
|
MeshSkin.cpp
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 éve |
|
MeshSkin.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 éve |
|
Model.cpp
|
937400c2e0
Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen.
|
13 éve |
|
Model.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 éve |
|
Mouse.h
|
8009a6ee07
Fixes left mouse button events.
|
13 éve |
|
Node.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 éve |
|
Node.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 éve |
|
ParticleEmitter.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 éve |
|
ParticleEmitter.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 éve |
|
Pass.cpp
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
|
13 éve |
|
Pass.h
|
31b1eecf83
Removed Pass::getAutoBindProperties()
|
13 éve |
|
PhysicsCharacter.cpp
|
53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 éve |
|
PhysicsCharacter.h
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
|
13 éve |
|
PhysicsCollisionObject.cpp
|
e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
|
13 éve |
|
PhysicsCollisionObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 éve |
|
PhysicsCollisionShape.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
13 éve |
|
PhysicsCollisionShape.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 éve |
|
PhysicsConstraint.cpp
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 éve |
|
PhysicsConstraint.h
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 éve |
|
PhysicsConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 éve |
|
PhysicsController.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 éve |
|
PhysicsController.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 éve |
|
PhysicsFixedConstraint.cpp
|
406c3651d0
- Updated character sample.
|
14 éve |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsGenericConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 éve |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 éve |
|
PhysicsGhostObject.cpp
|
138bb45f51
Added Terrain support:
|
13 éve |
|
PhysicsGhostObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 éve |
|
PhysicsHingeConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 éve |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsRigidBody.cpp
|
abf2df5316
Fixed normal vector generation and transformation for terrain.
|
13 éve |
|
PhysicsRigidBody.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 éve |
|
PhysicsRigidBody.inl
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
13 éve |
|
PhysicsSocketConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 éve |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsSpringConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 éve |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 éve |
|
PhysicsVehicle.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 éve |
|
PhysicsVehicle.h
|
39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
|
13 éve |
|
PhysicsVehicleWheel.cpp
|
590028652c
Fix wheel transform for general case.
|
13 éve |
|
PhysicsVehicleWheel.h
|
b6f8266b15
Fixed spelling mistakes.
|
13 éve |
|
Plane.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 éve |
|
Plane.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 éve |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 éve |
|
Platform.cpp
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
Platform.h
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
PlatformAndroid.cpp
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
PlatformBlackBerry.cpp
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
PlatformLinux.cpp
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
PlatformMacOSX.mm
|
a0d4bcc468
Added resizable window support for Mac.
|
13 éve |
|
PlatformWindows.cpp
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
PlatformiOS.mm
|
6febb8d0e4
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
|
13 éve |
|
Properties.cpp
|
0512fca49d
Added Stream interface.
|
13 éve |
|
Properties.h
|
0512fca49d
Added Stream interface.
|
13 éve |
|
Quaternion.cpp
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 éve |
|
Quaternion.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 éve |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 éve |
|
RadioButton.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
|
13 éve |
|
RadioButton.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 éve |
|
Ray.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 éve |
|
Ray.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 éve |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 éve |
|
Rectangle.cpp
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 éve |
|
Rectangle.h
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 éve |
|
Ref.cpp
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
13 éve |
|
Ref.h
|
c62d010f13
doxygen clean up for gameplay.
|
14 éve |
|
RenderState.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 éve |
|
RenderState.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 éve |
|
RenderTarget.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 éve |
|
RenderTarget.h
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
Scene.cpp
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 éve |
|
Scene.h
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 éve |
|
SceneLoader.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 éve |
|
SceneLoader.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 éve |
|
ScreenDisplayer.cpp
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
13 éve |
|
ScreenDisplayer.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 éve |
|
ScriptController.cpp
|
77addbf0fb
Added a lua function "convert" to convert a userdata value to another gameplay class type.
|
13 éve |
|
ScriptController.h
|
77addbf0fb
Added a lua function "convert" to convert a userdata value to another gameplay class type.
|
13 éve |
|
ScriptController.inl
|
9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
|
13 éve |
|
ScriptTarget.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 éve |
|
ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 éve |
|
Slider.cpp
|
bad067b854
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 éve |
|
Slider.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 éve |
|
SpriteBatch.cpp
|
9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
|
13 éve |
|
SpriteBatch.h
|
b4482a3fdd
Updated SpriteBatch doxygen comments.
|
13 éve |
|
Stream.h
|
501334387d
Fixed spelling mistakes
|
13 éve |
|
Technique.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
Technique.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
13 éve |
|
Terrain.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 éve |
|
Terrain.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 éve |
|
TerrainPatch.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 éve |
|
TerrainPatch.h
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
|
13 éve |
|
TextBox.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
|
13 éve |
|
TextBox.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 éve |
|
Texture.cpp
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 éve |
|
Texture.h
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 éve |
|
Theme.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
Theme.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 éve |
|
ThemeStyle.cpp
|
91cc29dbb3
Layouts now take scrollbars into account when auto-sizing controls.
|
13 éve |
|
ThemeStyle.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 éve |
|
TimeListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 éve |
|
Touch.h
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
13 éve |
|
Transform.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
Transform.h
|
501334387d
Fixed spelling mistakes
|
13 éve |
|
Vector2.cpp
|
8dc3f87c29
Fixes #670.
|
13 éve |
|
Vector2.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
Vector2.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
Vector3.cpp
|
5f00eeb786
Fix to Vector3::cross().
|
13 éve |
|
Vector3.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
Vector3.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
Vector4.cpp
|
8dc3f87c29
Fixes #670.
|
13 éve |
|
Vector4.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
Vector4.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 éve |
|
VertexAttributeBinding.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
VertexAttributeBinding.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 éve |
|
VertexFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
VertexFormat.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 éve |
|
VerticalLayout.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 éve |
|
VerticalLayout.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 éve |
|
gameplay-main-android.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay-main-blackberry.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay-main-ios.mm
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay-main-linux.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay-main-macosx.mm
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay-main-windows.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 éve |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
14 éve |
|
gameplay.h
|
e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
|
13 éve |