sgrenier a0d4bcc468 Added resizable window support for Mac. 13 éve
..
lua 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil 13 éve
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 éve
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 éve
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 éve
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
Animation.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 éve
AnimationClip.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
AnimationClip.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 éve
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 éve
AnimationTarget.cpp 5ea13bf57c Non-public, separate property strings. 13 éve
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 éve
AnimationValue.cpp c8eda95f47 Animation: 13 éve
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 éve
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 éve
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 éve
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 éve
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 éve
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. 13 éve
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 éve
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 éve
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 éve
Base.h b4fd37677c Moved #include <typeinfo> to Base.h 13 éve
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 éve
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 éve
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 éve
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 éve
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 éve
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 éve
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
Bundle.h 0512fca49d Added Stream interface. 13 éve
Button.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 éve
Button.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Camera.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
Camera.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
CheckBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 éve
CheckBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Container.cpp 16ac93e35b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
Container.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Control.cpp 4286cd5b0e Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
Control.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Curve.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
Curve.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. 13 éve
DebugNew.h a475493cdd Fixed compile error when using DebugMem. 13 éve
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 éve
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 éve
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
FileSystem.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 éve
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 éve
Form.cpp 4286cd5b0e Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
Form.h 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. 13 éve
FrameBuffer.cpp 33c732e775 Added a couple methods to FrameBuffer for querying render target info. 13 éve
FrameBuffer.h 33c732e775 Added a couple methods to FrameBuffer for querying render target info. 13 éve
Frustum.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
Frustum.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
Game.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
Game.h 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
Game.inl 277b065fc7 added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings 13 éve
Gamepad.cpp 058c7439f6 XBox 360 Support for Mac OS 13 éve
Gamepad.h bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 éve
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 éve
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 éve
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 éve
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 éve
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 éve
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 éve
Joint.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
Joint.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
Joystick.cpp 979c8e2e9d Big changes to the Gamepad class. 13 éve
Joystick.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 éve
Keyboard.h b882214017 Fixed multi-touch for Android. 14 éve
Label.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 éve
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 éve
Layout.cpp 67ee3740ad Issue #751. Layout::align() takes a control's margin into account. 13 éve
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Light.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
Light.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 éve
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 éve
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
Material.h 69fc8b07c0 Added some @script{create} tags. 13 éve
MaterialParameter.cpp 7cbcf1f9a0 Clone animation target when cloning material parameters. 13 éve
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 éve
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 éve
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 éve
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 éve
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. 13 éve
Matrix.h 5b5cb64b00 Changed the comment for Matrix.createPerspective to say degrees instead of radians. 13 éve
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 éve
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 éve
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 éve
MeshBatch.cpp 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 éve
MeshBatch.h 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 éve
MeshBatch.inl 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 éve
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 éve
MeshPart.h 4388f6d8f4 Fixes #267 13 éve
MeshSkin.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
MeshSkin.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 éve
Model.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 éve
Node.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
Node.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 éve
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 éve
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 éve
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 éve
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 éve
PhysicsCollisionObject.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 éve
PhysicsCollisionObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 éve
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 éve
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 éve
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 éve
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 éve
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 éve
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 éve
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 éve
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: 13 éve
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 éve
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 éve
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. 13 éve
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 éve
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 éve
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 éve
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 éve
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. 13 éve
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 éve
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 éve
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 éve
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 éve
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 éve
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 éve
Platform.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
Platform.h 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
PlatformAndroid.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
PlatformBlackBerry.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
PlatformLinux.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
PlatformMacOSX.mm a0d4bcc468 Added resizable window support for Mac. 13 éve
PlatformWindows.cpp 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
PlatformiOS.mm 6febb8d0e4 Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code. 13 éve
Properties.cpp 0512fca49d Added Stream interface. 13 éve
Properties.h 0512fca49d Added Stream interface. 13 éve
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 éve
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 éve
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 éve
RadioButton.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 éve
RadioButton.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 éve
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 éve
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 éve
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 éve
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 éve
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 éve
Ref.h c62d010f13 doxygen clean up for gameplay. 14 éve
RenderState.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 éve
RenderState.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 éve
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 éve
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
Scene.cpp 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 éve
Scene.h 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 éve
SceneLoader.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
SceneLoader.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 éve
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 éve
ScriptController.cpp 77addbf0fb Added a lua function "convert" to convert a userdata value to another gameplay class type. 13 éve
ScriptController.h 77addbf0fb Added a lua function "convert" to convert a userdata value to another gameplay class type. 13 éve
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 éve
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
Slider.cpp bad067b854 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
Slider.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
SpriteBatch.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 éve
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 éve
Stream.h 501334387d Fixed spelling mistakes 13 éve
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 éve
Terrain.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 éve
Terrain.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 éve
TerrainPatch.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 éve
TerrainPatch.h 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 éve
TextBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 éve
TextBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 éve
Texture.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. 13 éve
Texture.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 éve
Theme.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 éve
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 éve
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 éve
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 éve
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 éve
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
Transform.h 501334387d Fixed spelling mistakes 13 éve
Vector2.cpp 8dc3f87c29 Fixes #670. 13 éve
Vector2.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
Vector2.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 éve
Vector3.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
Vector3.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
Vector4.cpp 8dc3f87c29 Fixes #670. 13 éve
Vector4.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
Vector4.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 éve
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 éve
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 éve
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 éve
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay-main-blackberry.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay-main-ios.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay-main-linux.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay-main-macosx.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 éve
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 éve
gameplay.h e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 éve