| .. |
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AbsoluteLayout.cpp
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
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AbsoluteLayout.h
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
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Animation.cpp
|
25db6811ce
Add the ability to pause an AnimationClip.
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14 years ago |
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Animation.h
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25db6811ce
Add the ability to pause an AnimationClip.
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14 years ago |
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AnimationClip.cpp
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cbe5a846de
Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value".
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14 years ago |
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AnimationClip.h
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cbe5a846de
Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value".
|
14 years ago |
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AnimationController.cpp
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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14 years ago |
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AnimationController.h
|
1368de5bd8
Expose void destroyAnimation(Animation*) and void destroyAllAnimations() as public on AnimationController.
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14 years ago |
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AnimationTarget.cpp
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
|
14 years ago |
|
AnimationTarget.h
|
5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
|
14 years ago |
|
AnimationValue.cpp
|
651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
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AnimationValue.h
|
651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
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AudioBuffer.cpp
|
a79f54c050
Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections.
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14 years ago |
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AudioBuffer.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
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14 years ago |
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AudioController.cpp
|
6b7bbc0140
Fix for AudioController on iOS
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14 years ago |
|
AudioController.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
AudioListener.cpp
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
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AudioListener.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
AudioSource.cpp
|
21c2f28786
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
AudioSource.h
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7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
Base.h
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1f954182d4
Fixing a few warnings and errors when building for QNX.
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14 years ago |
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BoundingBox.cpp
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6f3b816078
Fixed BoundingBox::intersects(BoundingBox)
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14 years ago |
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BoundingBox.h
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 years ago |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
BoundingSphere.cpp
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
|
14 years ago |
|
BoundingSphere.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
BoundingSphere.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
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Button.cpp
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
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Button.h
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55187aac27
Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files.
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14 years ago |
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Camera.cpp
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
|
Camera.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
CheckBox.cpp
|
25e1b0abd7
Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane).
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14 years ago |
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CheckBox.h
|
55187aac27
Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files.
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14 years ago |
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Container.cpp
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
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Container.h
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
|
Control.cpp
|
1f954182d4
Fixing a few warnings and errors when building for QNX.
|
14 years ago |
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Control.h
|
1f954182d4
Fixing a few warnings and errors when building for QNX.
|
14 years ago |
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Curve.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
|
Curve.h
|
3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
|
Curve.inl
|
3d78ad1c1b
Fixes bug in animation blending.
|
14 years ago |
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DebugNew.cpp
|
779a5f7f07
Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;"
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14 years ago |
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DebugNew.h
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 years ago |
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DepthStencilTarget.cpp
|
9f1fa900cf
Modifying some comments to be more Doxygen-friendly.
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14 years ago |
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DepthStencilTarget.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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14 years ago |
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Effect.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Effect.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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FileSystem.cpp
|
12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
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FileSystem.h
|
47b2567d92
Added FileSystem::listFiles().
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14 years ago |
|
FlowLayout.h
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55187aac27
Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files.
|
14 years ago |
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Font.cpp
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1f954182d4
Fixing a few warnings and errors when building for QNX.
|
14 years ago |
|
Font.h
|
bfe6907dbf
Working on the TextBox control and getting close to having 3D forms working.
|
14 years ago |
|
Form.cpp
|
184d7c339d
Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time.
|
14 years ago |
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Form.h
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
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FrameBuffer.cpp
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
|
FrameBuffer.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
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Frustum.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
|
Frustum.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Game.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
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14 years ago |
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Game.h
|
aafa932d20
Added methods to Platform to support returning the native display resolution
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14 years ago |
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Game.inl
|
3bede83e8e
Adding keyboard (show / hide) support.
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14 years ago |
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Image.cpp
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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14 years ago |
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Image.h
|
46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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14 years ago |
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Image.inl
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
|
14 years ago |
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Joint.cpp
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Joint.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
Keyboard.h
|
b882214017
Fixed multi-touch for Android.
|
14 years ago |
|
Label.cpp
|
69f4c30037
Some TextBox, Font, and Label related fixes.
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14 years ago |
|
Label.h
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
|
Layout.h
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
|
Light.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Light.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Material.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
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Material.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
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MaterialParameter.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
|
MaterialParameter.h
|
74a513d05c
Fixes build error in Momentics. Removes additional qualifier MaterialParameter.
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14 years ago |
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Matrix.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
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14 years ago |
|
Matrix.h
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 years ago |
|
Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Mesh.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Mesh.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshBatch.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshBatch.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshBatch.inl
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshPart.cpp
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
14 years ago |
|
MeshPart.h
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
14 years ago |
|
MeshSkin.cpp
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
MeshSkin.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
Model.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Model.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Mouse.h
|
d2bbb5e22c
Removed mouseWheelEvent and combined it with mouseEvent instead.
|
14 years ago |
|
Node.cpp
|
3c021751fe
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |
|
Node.h
|
3c021751fe
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |
|
Package.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
14 years ago |
|
Package.h
|
9b04cf0517
Fixes issues that prevents the app from working on a 64-bit system
|
14 years ago |
|
ParticleEmitter.cpp
|
10c1529322
Minor optimization to ParticleEmitter.cpp -- update() and draw() will back out if the emitter is not active.
|
14 years ago |
|
ParticleEmitter.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
14 years ago |
|
Pass.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Pass.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
PhysicsConstraint.cpp
|
b7fd8ad2d8
Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody.
|
14 years ago |
|
PhysicsConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsController.cpp
|
1cfb8e22ed
Renamed public member variables of PhysicsRigidBody::CollisionPair.
|
14 years ago |
|
PhysicsController.h
|
f03e69b185
Minor fix to getGravity function signature (removed random extra parameter).
|
14 years ago |
|
PhysicsFixedConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
PhysicsHingeConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsMotionState.cpp
|
b7fd8ad2d8
Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody.
|
14 years ago |
|
PhysicsMotionState.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsRigidBody.cpp
|
1cfb8e22ed
Renamed public member variables of PhysicsRigidBody::CollisionPair.
|
14 years ago |
|
PhysicsRigidBody.h
|
1cfb8e22ed
Renamed public member variables of PhysicsRigidBody::CollisionPair.
|
14 years ago |
|
PhysicsRigidBody.inl
|
1cfb8e22ed
Renamed public member variables of PhysicsRigidBody::CollisionPair.
|
14 years ago |
|
PhysicsSocketConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Plane.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 years ago |
|
Plane.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Platform.h
|
ad0e8c5b47
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |
|
PlatformAndroid.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
PlatformMacOS.mm
|
ad0e8c5b47
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |
|
PlatformQNX.cpp
|
25e1b0abd7
Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane).
|
14 years ago |
|
PlatformWin32.cpp
|
bfe6907dbf
Working on the TextBox control and getting close to having 3D forms working.
|
14 years ago |
|
PlatformiOS.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
Properties.cpp
|
eb41087fa3
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into properties
|
14 years ago |
|
Properties.h
|
67aa4b39c7
Making progress on the UI classes.
|
14 years ago |
|
Quaternion.cpp
|
1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
14 years ago |
|
Quaternion.h
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 years ago |
|
RadioButton.cpp
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
|
RadioButton.h
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
|
14 years ago |
|
Ray.cpp
|
184d7c339d
Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time.
|
14 years ago |
|
Ray.h
|
723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
|
14 years ago |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 years ago |
|
Rectangle.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
14 years ago |
|
Rectangle.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ref.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ref.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
RenderState.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
RenderState.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
RenderTarget.cpp
|
3773044426
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
|
14 years ago |
|
RenderTarget.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
|
Scene.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
Scene.h
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
|
14 years ago |
|
SceneLoader.cpp
|
b7fd8ad2d8
Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody.
|
14 years ago |
|
SceneLoader.h
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
14 years ago |
|
Slider.cpp
|
1f954182d4
Fixing a few warnings and errors when building for QNX.
|
14 years ago |
|
Slider.h
|
25e1b0abd7
Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane).
|
14 years ago |
|
SpriteBatch.cpp
|
7f238d232b
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |
|
SpriteBatch.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
14 years ago |
|
Technique.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Technique.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
TextBox.cpp
|
25e1b0abd7
Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane).
|
14 years ago |
|
TextBox.h
|
bfe6907dbf
Working on the TextBox control and getting close to having 3D forms working.
|
14 years ago |
|
Texture.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
14 years ago |
|
Texture.h
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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14 years ago |
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Theme.cpp
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69f4c30037
Some TextBox, Font, and Label related fixes.
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14 years ago |
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Theme.h
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1f954182d4
Fixing a few warnings and errors when building for QNX.
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14 years ago |
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Touch.h
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6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
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14 years ago |
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Transform.cpp
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
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Transform.h
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
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Vector2.cpp
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723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
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14 years ago |
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Vector2.h
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723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
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14 years ago |
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Vector2.inl
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3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Vector3.cpp
|
723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
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14 years ago |
|
Vector3.h
|
723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
|
14 years ago |
|
Vector3.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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14 years ago |
|
Vector4.cpp
|
723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
|
14 years ago |
|
Vector4.h
|
723786470d
Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified.
|
14 years ago |
|
Vector4.inl
|
3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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VertexAttributeBinding.cpp
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714743af08
Adding the modified files to support gameplay on android platform.
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14 years ago |
|
VertexAttributeBinding.h
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
|
VertexFormat.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
|
VertexFormat.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
|
VerticalLayout.cpp
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e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
|
VerticalLayout.h
|
e3d061a1c5
Adding TextBox; refactoring Theme API; cleaning up memory leaks.
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14 years ago |
|
Viewport.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
|
Viewport.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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gameplay-main-android.cpp
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203f0d6ad2
Minor change of comments on gameplay-main-android.cpp file.
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14 years ago |
|
gameplay-main-ios.mm
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aafa932d20
Added methods to Platform to support returning the native display resolution
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14 years ago |
|
gameplay-main-macos.mm
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116f0953d8
Generated GamePlay 1.2.0 API.
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14 years ago |
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gameplay-main-qnx.cpp
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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14 years ago |
|
gameplay-main-win32.cpp
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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14 years ago |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
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14 years ago |
|
gameplay.h
|
ad0e8c5b47
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
|
14 years ago |