Adam Blake 184d7c339d Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time. 14 years ago
..
AbsoluteLayout.cpp e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
AbsoluteLayout.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Animation.cpp 25db6811ce Add the ability to pause an AnimationClip. 14 years ago
Animation.h 25db6811ce Add the ability to pause an AnimationClip. 14 years ago
AnimationClip.cpp cbe5a846de Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value". 14 years ago
AnimationClip.h cbe5a846de Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value". 14 years ago
AnimationController.cpp 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). 14 years ago
AnimationController.h 1368de5bd8 Expose void destroyAnimation(Animation*) and void destroyAllAnimations() as public on AnimationController. 14 years ago
AnimationTarget.cpp 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). 14 years ago
AnimationTarget.h 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). 14 years ago
AnimationValue.cpp 651381eb67 Fixes bug in animation blending of independent values. 14 years ago
AnimationValue.h 651381eb67 Fixes bug in animation blending of independent values. 14 years ago
AudioBuffer.cpp a79f54c050 Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections. 14 years ago
AudioBuffer.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. 14 years ago
AudioController.cpp 6b7bbc0140 Fix for AudioController on iOS 14 years ago
AudioController.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. 14 years ago
AudioListener.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
AudioListener.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
AudioSource.cpp 21c2f28786 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. 14 years ago
AudioSource.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. 14 years ago
Base.h 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
BoundingBox.cpp 6f3b816078 Fixed BoundingBox::intersects(BoundingBox) 14 years ago
BoundingBox.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
BoundingSphere.cpp b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 years ago
BoundingSphere.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Button.cpp e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Button.h 55187aac27 Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files. 14 years ago
Camera.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
Camera.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
CheckBox.cpp 25e1b0abd7 Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane). 14 years ago
CheckBox.h 55187aac27 Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files. 14 years ago
Container.cpp e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Container.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Control.cpp 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
Control.h 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
Curve.cpp 3d78ad1c1b Fixes bug in animation blending. 14 years ago
Curve.h 3d78ad1c1b Fixes bug in animation blending. 14 years ago
Curve.inl 3d78ad1c1b Fixes bug in animation blending. 14 years ago
DebugNew.cpp 779a5f7f07 Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;" 14 years ago
DebugNew.h 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 years ago
DepthStencilTarget.cpp 9f1fa900cf Modifying some comments to be more Doxygen-friendly. 14 years ago
DepthStencilTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
Effect.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
FileSystem.cpp 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 years ago
FileSystem.h 47b2567d92 Added FileSystem::listFiles(). 14 years ago
FlowLayout.h 55187aac27 Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files. 14 years ago
Font.cpp 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
Font.h bfe6907dbf Working on the TextBox control and getting close to having 3D forms working. 14 years ago
Form.cpp 184d7c339d Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time. 14 years ago
Form.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
FrameBuffer.cpp 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
FrameBuffer.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
Frustum.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 years ago
Frustum.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Game.cpp aafa932d20 Added methods to Platform to support returning the native display resolution 14 years ago
Game.h aafa932d20 Added methods to Platform to support returning the native display resolution 14 years ago
Game.inl 3bede83e8e Adding keyboard (show / hide) support. 14 years ago
Image.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 years ago
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 years ago
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 years ago
Joint.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
Joint.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
Keyboard.h b882214017 Fixed multi-touch for Android. 14 years ago
Label.cpp 69f4c30037 Some TextBox, Font, and Label related fixes. 14 years ago
Label.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Layout.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Light.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Light.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Material.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
Material.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
MaterialParameter.cpp 3d78ad1c1b Fixes bug in animation blending. 14 years ago
MaterialParameter.h 74a513d05c Fixes build error in Momentics. Removes additional qualifier MaterialParameter. 14 years ago
Matrix.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
Matrix.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Mesh.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
Mesh.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
MeshBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
MeshBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
MeshBatch.inl dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
MeshPart.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 years ago
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 years ago
MeshSkin.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
MeshSkin.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
Model.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
Model.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Mouse.h d2bbb5e22c Removed mouseWheelEvent and combined it with mouseEvent instead. 14 years ago
Node.cpp 3c021751fe Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
Node.h 3c021751fe Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
Package.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
Package.h 9b04cf0517 Fixes issues that prevents the app from working on a 64-bit system 14 years ago
ParticleEmitter.cpp 10c1529322 Minor optimization to ParticleEmitter.cpp -- update() and draw() will back out if the emitter is not active. 14 years ago
ParticleEmitter.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 years ago
Pass.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
Pass.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
PhysicsConstraint.cpp b7fd8ad2d8 Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody. 14 years ago
PhysicsConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsController.cpp 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
PhysicsController.h f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 years ago
PhysicsFixedConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
PhysicsHingeConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsMotionState.cpp b7fd8ad2d8 Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody. 14 years ago
PhysicsMotionState.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsRigidBody.cpp 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
PhysicsRigidBody.h 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
PhysicsRigidBody.inl 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
PhysicsSocketConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Plane.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 years ago
Plane.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Platform.h ad0e8c5b47 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
PlatformAndroid.cpp aafa932d20 Added methods to Platform to support returning the native display resolution 14 years ago
PlatformMacOS.mm ad0e8c5b47 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
PlatformQNX.cpp 25e1b0abd7 Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane). 14 years ago
PlatformWin32.cpp bfe6907dbf Working on the TextBox control and getting close to having 3D forms working. 14 years ago
PlatformiOS.mm aafa932d20 Added methods to Platform to support returning the native display resolution 14 years ago
Properties.cpp eb41087fa3 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into properties 14 years ago
Properties.h 67aa4b39c7 Making progress on the UI classes. 14 years ago
Quaternion.cpp 1dd0a7b5d3 Renames some methods/member variables to better reflect use. 14 years ago
Quaternion.h 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
RadioButton.cpp e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
RadioButton.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Ray.cpp 184d7c339d Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time. 14 years ago
Ray.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Rectangle.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 years ago
Rectangle.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Ref.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Ref.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
RenderState.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
RenderState.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
RenderTarget.cpp 3773044426 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 years ago
RenderTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
Scene.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
Scene.h b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 years ago
SceneLoader.cpp b7fd8ad2d8 Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody. 14 years ago
SceneLoader.h 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
Slider.cpp 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
Slider.h 25e1b0abd7 Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane). 14 years ago
SpriteBatch.cpp 7f238d232b Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
SpriteBatch.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 years ago
Technique.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Technique.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
TextBox.cpp 25e1b0abd7 Getting CheckBox and TextBox to work on QNX. Fixing Ray.intersects(Plane). 14 years ago
TextBox.h bfe6907dbf Working on the TextBox control and getting close to having 3D forms working. 14 years ago
Texture.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago
Texture.h 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 years ago
Theme.cpp 69f4c30037 Some TextBox, Font, and Label related fixes. 14 years ago
Theme.h 1f954182d4 Fixing a few warnings and errors when building for QNX. 14 years ago
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 years ago
Transform.cpp 3d78ad1c1b Fixes bug in animation blending. 14 years ago
Transform.h 3d78ad1c1b Fixes bug in animation blending. 14 years ago
Vector2.cpp 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector2.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
Vector3.cpp 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector3.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
Vector4.cpp 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector4.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 years ago
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
VertexAttributeBinding.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 years ago
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
VertexFormat.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
VertexFormat.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
VerticalLayout.cpp e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
VerticalLayout.h e3d061a1c5 Adding TextBox; refactoring Theme API; cleaning up memory leaks. 14 years ago
Viewport.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
Viewport.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
gameplay-main-android.cpp 203f0d6ad2 Minor change of comments on gameplay-main-android.cpp file. 14 years ago
gameplay-main-ios.mm aafa932d20 Added methods to Platform to support returning the native display resolution 14 years ago
gameplay-main-macos.mm 116f0953d8 Generated GamePlay 1.2.0 API. 14 years ago
gameplay-main-qnx.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 years ago
gameplay-main-win32.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 years ago
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 years ago
gameplay.h ad0e8c5b47 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago