#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Kieran Cunney 1ce7d651ac Adds a ceiling collision object to sample03-character so that the basketball cannot fly out of the scene. před 13 roky
gameplay 3e626de177 Bug fix for Joystick control not receiving TOUCH_RELEASE event when in container and a button is pressed. před 13 roky
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. před 13 roky
gameplay-encoder bbf4b1f344 Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source. před 13 roky
gameplay-luagen adebd3aee7 Updated the developer guide with a section on Lua scripting. před 13 roky
gameplay-template 14686d7bd8 Fixes bad XML in template .cproject file. This was preventing Build Configuration from being set in Momentics for new projects. před 13 roky
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample před 13 roky
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. před 13 roky
CHANGES.md 8b281f9b8a Minor updates to CHANGES.md před 13 roky
README.md c260a7e38e Update next před 13 roky
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. před 14 roky
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). před 13 roky
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android před 13 roky
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. před 13 roky
gameplay.sln adebd3aee7 Updated the developer guide with a section on Lua scripting. před 13 roky

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • PhysicsVehicle
  • Terrain
  • ShadowMap

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.