#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Kieran Cunney 241a366e43 Fixes bug where ACTIVE controls stop receiving Touch::TOUCH_MOVE events when the cursor is no longer over the control. 13 năm trước cách đây
gameplay 241a366e43 Fixes bug where ACTIVE controls stop receiving Touch::TOUCH_MOVE events when the cursor is no longer over the control. 13 năm trước cách đây
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 năm trước cách đây
gameplay-encoder d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 năm trước cách đây
gameplay-luagen adebd3aee7 Updated the developer guide with a section on Lua scripting. 13 năm trước cách đây
gameplay-template 14686d7bd8 Fixes bad XML in template .cproject file. This was preventing Build Configuration from being set in Momentics for new projects. 13 năm trước cách đây
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 năm trước cách đây
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. 13 năm trước cách đây
CHANGES.md e130636c86 Update CHANGES.md 13 năm trước cách đây
README.md 28040a57eb Update README.md 13 năm trước cách đây
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 năm trước cách đây
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 năm trước cách đây
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android 13 năm trước cách đây
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. 13 năm trước cách đây
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 năm trước cách đây

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadow mapping
  • AI NavMesh

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.