setaylor 57bccc0d69 Changed PlatformBlackBerry to use BLACKBERRY_USE_GAMEPAD %!s(int64=13) %!d(string=hai) anos
..
lua 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. %!s(int64=13) %!d(string=hai) anos
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
Animation.cpp 43bd6483ac Renamed some test resource files for consistency. %!s(int64=13) %!d(string=hai) anos
Animation.h b84e1706f0 Fixed Linux sample06-racer. %!s(int64=13) %!d(string=hai) anos
AnimationClip.cpp 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
AnimationClip.h 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). %!s(int64=13) %!d(string=hai) anos
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit %!s(int64=13) %!d(string=hai) anos
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AnimationTarget.cpp b84e1706f0 Fixed Linux sample06-racer. %!s(int64=13) %!d(string=hai) anos
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
AnimationValue.cpp c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. %!s(int64=13) %!d(string=hai) anos
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. %!s(int64=13) %!d(string=hai) anos
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. %!s(int64=13) %!d(string=hai) anos
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. %!s(int64=13) %!d(string=hai) anos
AudioListener.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer %!s(int64=13) %!d(string=hai) anos
AudioSource.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Base.h ff9e8a05de Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
Bundle.h 0512fca49d Added Stream interface. %!s(int64=13) %!d(string=hai) anos
Button.cpp 581ba34522 Removing GamepadButton by adding _dataBinding member to Button. %!s(int64=13) %!d(string=hai) anos
Button.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Camera.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
Camera.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
CheckBox.cpp f2abbbe113 Minor cleanup from review and testing for LightTest %!s(int64=13) %!d(string=hai) anos
CheckBox.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Container.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. %!s(int64=13) %!d(string=hai) anos
Container.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Control.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. %!s(int64=13) %!d(string=hai) anos
Control.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Curve.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support %!s(int64=13) %!d(string=hai) anos
Curve.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. %!s(int64=13) %!d(string=hai) anos
DebugNew.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. %!s(int64=13) %!d(string=hai) anos
DebugNew.h a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
DepthStencilTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
DepthStencilTarget.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
FileSystem.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory %!s(int64=13) %!d(string=hai) anos
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
Form.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory %!s(int64=13) %!d(string=hai) anos
Form.h 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. %!s(int64=13) %!d(string=hai) anos
FrameBuffer.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
FrameBuffer.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
Frustum.cpp 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Frustum.h 501334387d Fixed spelling mistakes %!s(int64=13) %!d(string=hai) anos
Game.cpp ff9e8a05de Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
Game.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Game.inl 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
Gamepad.cpp a0e2c49216 Minor fixes to Gamepad and LightTest. %!s(int64=13) %!d(string=hai) anos
Gamepad.h 981308b80d Minor fixes to gameplay-tests %!s(int64=13) %!d(string=hai) anos
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. %!s(int64=13) %!d(string=hai) anos
HeightField.cpp a074931208 Fixed reading of RAW8 and RAW16 heightmaps to read top-left to bottom-right instead of bottom-right to top-right. %!s(int64=13) %!d(string=hai) anos
HeightField.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. %!s(int64=13) %!d(string=hai) anos
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. %!s(int64=13) %!d(string=hai) anos
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). %!s(int64=14) %!d(string=hai) anos
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
Joint.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
Joystick.cpp 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
Joystick.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
Keyboard.h b882214017 Fixed multi-touch for Android. %!s(int64=14) %!d(string=hai) anos
Label.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. %!s(int64=13) %!d(string=hai) anos
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
Layout.cpp 650f41bea6 Fixes #619. %!s(int64=13) %!d(string=hai) anos
Layout.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Light.cpp 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Light.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. %!s(int64=13) %!d(string=hai) anos
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
Material.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
MaterialParameter.cpp 138bb45f51 Added Terrain support: %!s(int64=13) %!d(string=hai) anos
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. %!s(int64=13) %!d(string=hai) anos
Matrix.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. %!s(int64=13) %!d(string=hai) anos
MeshBatch.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. %!s(int64=13) %!d(string=hai) anos
MeshBatch.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
MeshPart.h 4388f6d8f4 Fixes #267 %!s(int64=13) %!d(string=hai) anos
MeshSkin.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
MeshSkin.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. %!s(int64=13) %!d(string=hai) anos
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. %!s(int64=13) %!d(string=hai) anos
Model.h 138bb45f51 Added Terrain support: %!s(int64=13) %!d(string=hai) anos
Mouse.h 8009a6ee07 Fixes left mouse button events. %!s(int64=13) %!d(string=hai) anos
Node.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. %!s(int64=13) %!d(string=hai) anos
Node.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. %!s(int64=13) %!d(string=hai) anos
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() %!s(int64=13) %!d(string=hai) anos
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionObject.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionObject.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionShape.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: %!s(int64=13) %!d(string=hai) anos
PhysicsGhostObject.h c4ce16d97f Fixed doxygen warnings. %!s(int64=13) %!d(string=hai) anos
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. %!s(int64=13) %!d(string=hai) anos
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. %!s(int64=13) %!d(string=hai) anos
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. %!s(int64=13) %!d(string=hai) anos
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. %!s(int64=13) %!d(string=hai) anos
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. %!s(int64=13) %!d(string=hai) anos
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. %!s(int64=13) %!d(string=hai) anos
Plane.cpp 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Plane.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Platform.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
PlatformAndroid.cpp 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
PlatformBlackBerry.cpp 57bccc0d69 Changed PlatformBlackBerry to use BLACKBERRY_USE_GAMEPAD %!s(int64=13) %!d(string=hai) anos
PlatformLinux.cpp ace3f35ed7 Fixed CMake builds on Linux %!s(int64=13) %!d(string=hai) anos
PlatformMacOSX.mm 8f2c6701c0 Prevent mouse drag events during mouse capture on Mac. %!s(int64=13) %!d(string=hai) anos
PlatformWindows.cpp 581ba34522 Removing GamepadButton by adding _dataBinding member to Button. %!s(int64=13) %!d(string=hai) anos
PlatformiOS.mm 114fe77711 Adds missing swipe directions for iOS plus some minor clean-up of layout in tests. %!s(int64=13) %!d(string=hai) anos
Properties.cpp 0512fca49d Added Stream interface. %!s(int64=13) %!d(string=hai) anos
Properties.h 0512fca49d Added Stream interface. %!s(int64=13) %!d(string=hai) anos
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). %!s(int64=14) %!d(string=hai) anos
RadioButton.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. %!s(int64=13) %!d(string=hai) anos
RadioButton.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Ray.cpp 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Ray.h 69fc8b07c0 Added some @script{create} tags. %!s(int64=13) %!d(string=hai) anos
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. %!s(int64=13) %!d(string=hai) anos
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. %!s(int64=13) %!d(string=hai) anos
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. %!s(int64=13) %!d(string=hai) anos
Ref.h c62d010f13 doxygen clean up for gameplay. %!s(int64=13) %!d(string=hai) anos
RenderState.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
RenderState.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
Scene.cpp 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. %!s(int64=13) %!d(string=hai) anos
Scene.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
SceneLoader.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
SceneLoader.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. %!s(int64=13) %!d(string=hai) anos
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. %!s(int64=13) %!d(string=hai) anos
ScriptController.cpp 4d42b51f2a Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction. %!s(int64=13) %!d(string=hai) anos
ScriptController.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. %!s(int64=13) %!d(string=hai) anos
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
Slider.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Slider.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
SpriteBatch.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory %!s(int64=13) %!d(string=hai) anos
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. %!s(int64=13) %!d(string=hai) anos
Stream.h 501334387d Fixed spelling mistakes %!s(int64=13) %!d(string=hai) anos
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. %!s(int64=13) %!d(string=hai) anos
Terrain.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Terrain.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
TerrainPatch.cpp f20052fb65 Added Terrain test to gameplay-tests app (still a couple features to add to it). %!s(int64=13) %!d(string=hai) anos
TerrainPatch.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
TextBox.cpp 382b0504a1 Fixes key events on Linux, submitted on behalf of Freakazo #604. %!s(int64=13) %!d(string=hai) anos
TextBox.h e81ff02f1c Rework description of contactIndex to better suit all platforms. %!s(int64=13) %!d(string=hai) anos
Texture.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Texture.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
Theme.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. %!s(int64=13) %!d(string=hai) anos
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. %!s(int64=13) %!d(string=hai) anos
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. %!s(int64=13) %!d(string=hai) anos
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. %!s(int64=13) %!d(string=hai) anos
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
Transform.h 501334387d Fixed spelling mistakes %!s(int64=13) %!d(string=hai) anos
Vector2.cpp 8dc3f87c29 Fixes #670. %!s(int64=13) %!d(string=hai) anos
Vector2.h 8dc3f87c29 Fixes #670. %!s(int64=13) %!d(string=hai) anos
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). %!s(int64=13) %!d(string=hai) anos
Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). %!s(int64=14) %!d(string=hai) anos
Vector4.cpp 8dc3f87c29 Fixes #670. %!s(int64=13) %!d(string=hai) anos
Vector4.h 8dc3f87c29 Fixes #670. %!s(int64=13) %!d(string=hai) anos
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. %!s(int64=13) %!d(string=hai) anos
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay-main-blackberry.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay-main-ios.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay-main-linux.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay-main-macosx.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. %!s(int64=13) %!d(string=hai) anos
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. %!s(int64=14) %!d(string=hai) anos
gameplay.h 9cad7f474b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos