#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Steve Grenier 3c281c3f95 Merge pull request #19 from blackberry-gaming/next-sgrenier 14 ani în urmă
gameplay 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 ani în urmă
gameplay-encoder 65ee2544e0 GamePlay v1.0.1 14 ani în urmă
gameplay-tutorials 3488ce8d78 Minor update to sample01-longboard uniform and varying names to follow the naming conventions from stock materials. 14 ani în urmă
.gitignore 6dc6b11c1e Added .gitignore file. 14 ani în urmă
README.md a8a007da9f Updated README.md 14 ani în urmă
gameplay.sln d443479b37 Moved gameplay-resources into gameplay project directly. 14 ani în urmă

README.md

GamePlay v1.0.1

GamePlay is a open-source, cross-platform 3D native gaming framework making it easy to learn and write mobile and desktop games.

Supported Platforms

Roadmap

  • Apple Mac OS X support (using XCode 4.0)
  • Physics support with Bullet Physics
  • Encoded audio support with Ogg Vorbis
  • FrameBuffer's (RenderTarget + DepthStencilTarget)
  • Shadow and Light map generation.
  • Spatial Partitioning with Octree (Visibility Testing and Light Determination)
  • UI Forms

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.