#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Paul Taylor 493e0ff87f Added prebuilt gameplay-encoder for MacOSX 13 gadi atpakaļ
gameplay 5fe4e5668e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 gadi atpakaļ
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 gadi atpakaļ
gameplay-encoder f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. 13 gadi atpakaļ
gameplay-template f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. 13 gadi atpakaļ
gameplay.xcworkspace acbdf3a3a6 Updated xcode scheme to use LLDB instead of GDB 13 gadi atpakaļ
.gitignore 39a5e125a9 Fixes Android activity (app) life cycle issues. 13 gadi atpakaļ
CHANGES.md 87953dfb9f Enabled NEON optimizations on iOS 13 gadi atpakaļ
README.md 66eecb17d9 Update README.md 13 gadi atpakaļ
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 gadi atpakaļ
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 gadi atpakaļ
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android 13 gadi atpakaļ
gameplay.doxyfile 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 gadi atpakaļ
gameplay.sln f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. 13 gadi atpakaļ

README.md

gameplay v1.3.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Lua script bindings
  • Gamepad support
  • Vehicle physics
  • Terrain
  • Lightmaps
  • Shadows

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.