lua_AIAgent.h 766 B

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  1. #ifndef LUA_AIAGENT_H_
  2. #define LUA_AIAGENT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for AIAgent.
  6. int lua_AIAgent__gc(lua_State* state);
  7. int lua_AIAgent_addRef(lua_State* state);
  8. int lua_AIAgent_addScriptCallback(lua_State* state);
  9. int lua_AIAgent_getId(lua_State* state);
  10. int lua_AIAgent_getNode(lua_State* state);
  11. int lua_AIAgent_getRefCount(lua_State* state);
  12. int lua_AIAgent_getStateMachine(lua_State* state);
  13. int lua_AIAgent_isEnabled(lua_State* state);
  14. int lua_AIAgent_release(lua_State* state);
  15. int lua_AIAgent_removeScriptCallback(lua_State* state);
  16. int lua_AIAgent_setEnabled(lua_State* state);
  17. int lua_AIAgent_setListener(lua_State* state);
  18. int lua_AIAgent_static_create(lua_State* state);
  19. void luaRegister_AIAgent();
  20. }
  21. #endif