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- #ifndef LUA_AIAGENT_H_
- #define LUA_AIAGENT_H_
- namespace gameplay
- {
- // Lua bindings for AIAgent.
- int lua_AIAgent__gc(lua_State* state);
- int lua_AIAgent_addRef(lua_State* state);
- int lua_AIAgent_addScriptCallback(lua_State* state);
- int lua_AIAgent_getId(lua_State* state);
- int lua_AIAgent_getNode(lua_State* state);
- int lua_AIAgent_getRefCount(lua_State* state);
- int lua_AIAgent_getStateMachine(lua_State* state);
- int lua_AIAgent_isEnabled(lua_State* state);
- int lua_AIAgent_release(lua_State* state);
- int lua_AIAgent_removeScriptCallback(lua_State* state);
- int lua_AIAgent_setEnabled(lua_State* state);
- int lua_AIAgent_setListener(lua_State* state);
- int lua_AIAgent_static_create(lua_State* state);
- void luaRegister_AIAgent();
- }
- #endif
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