Darryl Gough 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
..
lua_AIAgent.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_AIAgentListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIAgentListener.h 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AIController.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIController.h 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AIMessage.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_AIMessageParameterType.cpp 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AIMessageParameterType.h 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AIState.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_AIStateListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIStateListener.h 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AIStateMachine.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AIStateMachine.h 4c66a91268 Verified and updated memory management with Lua scripts. %!s(int64=13) %!d(string=hai) anos
lua_AbsoluteLayout.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AbsoluteLayout.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Animation.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Animation.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AnimationClip.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationClip.h 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationClipListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationClipListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AnimationClipListenerEventType.cpp e19ff11737 Refactors AnimationClip::Listener::DEFAULT to AnimationClip::Listener::TIME. %!s(int64=13) %!d(string=hai) anos
lua_AnimationClipListenerEventType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_AnimationController.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationController.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AnimationTarget.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationTarget.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AnimationValue.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AnimationValue.h c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
lua_AudioBuffer.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AudioBuffer.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AudioController.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AudioController.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AudioListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AudioListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AudioSource.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_AudioSource.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_AudioSourceState.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_AudioSourceState.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_BoundingBox.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_BoundingBox.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_BoundingSphere.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Bundle.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Bundle.h 430c002ca4 Updated Bundle::getObjectId() to be consistent with other id getters. %!s(int64=13) %!d(string=hai) anos
lua_Button.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Button.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_Camera.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Camera.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_CameraType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_CameraType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_CheckBox.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_CheckBox.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_Container.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Container.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_ContainerScroll.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ContainerScroll.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Control.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Control.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_ControlAlignment.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ControlAlignment.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ControlListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ControlListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_ControlListenerEventType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ControlListenerEventType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ControlState.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ControlState.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Curve.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Curve.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_CurveInterpolationType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_CurveInterpolationType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_DepthStencilTarget.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_DepthStencilTarget.h 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
lua_DepthStencilTargetFormat.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_DepthStencilTargetFormat.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Effect.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Effect.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_FileSystem.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_FlowLayout.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_FlowLayout.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Font.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Font.h 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). %!s(int64=13) %!d(string=hai) anos
lua_FontJustify.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_FontJustify.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_FontStyle.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_FontStyle.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_FontText.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_FontText.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Form.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Form.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_FrameBuffer.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_FrameBuffer.h 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. %!s(int64=13) %!d(string=hai) anos
lua_Frustum.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Frustum.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Game.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Game.h 277b065fc7 added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings %!s(int64=13) %!d(string=hai) anos
lua_GameClearFlags.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_GameClearFlags.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_GameState.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_GameState.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Gamepad.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Gamepad.h 8069cdcd2a Changes to Gamepad API %!s(int64=13) %!d(string=hai) anos
lua_GamepadButtonMapping.cpp 8a1b50035a Generate Lua bindings to fix build error. %!s(int64=13) %!d(string=hai) anos
lua_GamepadButtonMapping.h 8a1b50035a Generate Lua bindings to fix build error. %!s(int64=13) %!d(string=hai) anos
lua_GamepadGamepadEvent.cpp c0e67fd388 API Changes to Gamepad, Game and Platform for Gamepad API. %!s(int64=13) %!d(string=hai) anos
lua_GamepadGamepadEvent.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Gesture.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Gesture.h 7e3cebc40e Added lua generated files for Gesture support. %!s(int64=13) %!d(string=hai) anos
lua_GestureGestureEvent.cpp b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. %!s(int64=13) %!d(string=hai) anos
lua_GestureGestureEvent.h 7e3cebc40e Added lua generated files for Gesture support. %!s(int64=13) %!d(string=hai) anos
lua_Global.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Global.h ff9e8a05de Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_HeightField.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_HeightField.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_Image.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Image.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_ImageFormat.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ImageFormat.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Joint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Joint.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_Joystick.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Joystick.h 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
lua_Keyboard.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Keyboard.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_KeyboardKey.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_KeyboardKey.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_KeyboardKeyEvent.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_KeyboardKeyEvent.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Label.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Label.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_Layout.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Layout.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_LayoutType.cpp bf5037eec6 Removed LAYOUT_SCROLL from Layout::Type enumeration as all containers can now scroll, not depending on layout type. %!s(int64=13) %!d(string=hai) anos
lua_LayoutType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Light.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Light.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_LightType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_LightType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Logger.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Logger.h 430c002ca4 Updated Bundle::getObjectId() to be consistent with other id getters. %!s(int64=13) %!d(string=hai) anos
lua_LoggerLevel.cpp 430c002ca4 Updated Bundle::getObjectId() to be consistent with other id getters. %!s(int64=13) %!d(string=hai) anos
lua_LoggerLevel.h 430c002ca4 Updated Bundle::getObjectId() to be consistent with other id getters. %!s(int64=13) %!d(string=hai) anos
lua_Material.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Material.h fce1db5157 Updated lua script bindings. %!s(int64=13) %!d(string=hai) anos
lua_MaterialParameter.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_MaterialParameter.h ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. %!s(int64=13) %!d(string=hai) anos
lua_MathUtil.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
lua_Matrix.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Matrix.h 8a1b50035a Generate Lua bindings to fix build error. %!s(int64=13) %!d(string=hai) anos
lua_Mesh.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Mesh.h 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). %!s(int64=13) %!d(string=hai) anos
lua_MeshBatch.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_MeshBatch.h fab194fea2 Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add() %!s(int64=13) %!d(string=hai) anos
lua_MeshIndexFormat.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_MeshIndexFormat.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_MeshPart.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_MeshPart.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_MeshPrimitiveType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_MeshPrimitiveType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_MeshSkin.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_MeshSkin.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Model.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Model.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_Mouse.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Mouse.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_MouseMouseEvent.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_MouseMouseEvent.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Node.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Node.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_NodeCloneContext.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_NodeCloneContext.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_NodeType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_NodeType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ParticleEmitter.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ParticleEmitter.h bb658af28e Updated BB10 projects to work with Lua script support. %!s(int64=13) %!d(string=hai) anos
lua_ParticleEmitterTextureBlending.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ParticleEmitterTextureBlending.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Pass.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Pass.h 0b21c11ac0 Scripting support update. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCharacter.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCharacter.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObject.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObject.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionListenerEventType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionListenerEventType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionPair.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectCollisionPair.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectType.cpp b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionObjectType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShape.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShape.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShapeDefinition.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShapeDefinition.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShapeType.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_PhysicsCollisionShapeType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsController.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsController.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerHitFilter.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerHitFilter.h 0b21c11ac0 Scripting support update. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerHitResult.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerHitResult.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerListenerEventType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsControllerListenerEventType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PhysicsFixedConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsFixedConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsGenericConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsGenericConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsGhostObject.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsGhostObject.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsHingeConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsHingeConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsRigidBody.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsRigidBodyParameters.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsRigidBodyParameters.h 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsSocketConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsSocketConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsSpringConstraint.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsSpringConstraint.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsVehicle.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsVehicle.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_PhysicsVehicleWheel.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_PhysicsVehicleWheel.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_Plane.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Plane.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Platform.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Platform.h 16f7339008 Made the Platform abstraction methods used only by Game private. %!s(int64=13) %!d(string=hai) anos
lua_Properties.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Properties.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_PropertiesType.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_PropertiesType.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Quaternion.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Quaternion.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_RadioButton.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_RadioButton.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_Ray.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Ray.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Rectangle.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Rectangle.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Ref.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Ref.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_RenderState.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_RenderState.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_RenderStateAutoBinding.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_RenderStateAutoBinding.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_RenderStateBlend.cpp 59795ae4dc fixed blend state typo, all blend states can be parsed %!s(int64=13) %!d(string=hai) anos
lua_RenderStateBlend.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_RenderStateDepthFunction.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_RenderStateDepthFunction.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_RenderStateStateBlock.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_RenderStateStateBlock.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_RenderTarget.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
lua_Scene.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Scene.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_SceneDebugFlags.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_SceneDebugFlags.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_ScreenDisplayer.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ScreenDisplayer.h 7e9c449ffc Fixed another bug with boolean Lua stack values. %!s(int64=13) %!d(string=hai) anos
lua_ScriptController.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ScriptController.h c6dce31cfe Fixed the print function in Lua. %!s(int64=13) %!d(string=hai) anos
lua_ScriptTarget.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_Slider.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Slider.h 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
lua_SpriteBatch.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_SpriteBatch.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. %!s(int64=13) %!d(string=hai) anos
lua_Technique.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. %!s(int64=13) %!d(string=hai) anos
lua_Terrain.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Terrain.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
lua_TerrainFlags.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. %!s(int64=13) %!d(string=hai) anos
lua_TerrainFlags.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_TextBox.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_TextBox.h 1c3fadda4c Adds Control::setVisible(bool) and Control::isVisible() const %!s(int64=13) %!d(string=hai) anos
lua_Texture.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Texture.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_TextureFilter.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_TextureFilter.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_TextureFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
lua_TextureFormat.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_TextureSampler.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_TextureSampler.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_TextureWrap.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_TextureWrap.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Theme.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Theme.h 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. %!s(int64=13) %!d(string=hai) anos
lua_ThemeSideRegions.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ThemeSideRegions.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_ThemeStyle.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ThemeStyle.h 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. %!s(int64=13) %!d(string=hai) anos
lua_ThemeThemeImage.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ThemeThemeImage.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_ThemeUVs.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_ThemeUVs.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Touch.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Touch.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_TouchTouchEvent.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_TouchTouchEvent.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_Transform.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Transform.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
lua_TransformListener.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_TransformListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Uniform.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Uniform.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_Vector2.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Vector2.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
lua_Vector3.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. %!s(int64=13) %!d(string=hai) anos
lua_Vector4.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_Vector4.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_VertexAttributeBinding.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_VertexAttributeBinding.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_VertexFormat.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_VertexFormat.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_VertexFormatElement.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_VertexFormatElement.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
lua_VertexFormatUsage.cpp 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_VertexFormatUsage.h 9bd8e8eb88 Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now). %!s(int64=13) %!d(string=hai) anos
lua_VerticalLayout.cpp 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
lua_VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. %!s(int64=13) %!d(string=hai) anos
lua_all_bindings.cpp 9cad7f474b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
lua_all_bindings.h 9cad7f474b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos