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- #ifndef LUA_ANIMATION_H_
- #define LUA_ANIMATION_H_
- namespace gameplay
- {
- // Lua bindings for Animation.
- int lua_Animation__gc(lua_State* state);
- int lua_Animation_addRef(lua_State* state);
- int lua_Animation_createClip(lua_State* state);
- int lua_Animation_createClips(lua_State* state);
- int lua_Animation_getClip(lua_State* state);
- int lua_Animation_getClipCount(lua_State* state);
- int lua_Animation_getDuration(lua_State* state);
- int lua_Animation_getId(lua_State* state);
- int lua_Animation_getRefCount(lua_State* state);
- int lua_Animation_pause(lua_State* state);
- int lua_Animation_play(lua_State* state);
- int lua_Animation_release(lua_State* state);
- int lua_Animation_stop(lua_State* state);
- int lua_Animation_targets(lua_State* state);
- void luaRegister_Animation();
- }
- #endif
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