lua_Animation.h 808 B

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  1. #ifndef LUA_ANIMATION_H_
  2. #define LUA_ANIMATION_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Animation.
  6. int lua_Animation__gc(lua_State* state);
  7. int lua_Animation_addRef(lua_State* state);
  8. int lua_Animation_createClip(lua_State* state);
  9. int lua_Animation_createClips(lua_State* state);
  10. int lua_Animation_getClip(lua_State* state);
  11. int lua_Animation_getClipCount(lua_State* state);
  12. int lua_Animation_getDuration(lua_State* state);
  13. int lua_Animation_getId(lua_State* state);
  14. int lua_Animation_getRefCount(lua_State* state);
  15. int lua_Animation_pause(lua_State* state);
  16. int lua_Animation_play(lua_State* state);
  17. int lua_Animation_release(lua_State* state);
  18. int lua_Animation_stop(lua_State* state);
  19. int lua_Animation_targets(lua_State* state);
  20. void luaRegister_Animation();
  21. }
  22. #endif