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- #ifndef LUA_LIGHT_H_
- #define LUA_LIGHT_H_
- namespace gameplay
- {
- // Lua bindings for Light.
- int lua_Light__gc(lua_State* state);
- int lua_Light_addRef(lua_State* state);
- int lua_Light_getColor(lua_State* state);
- int lua_Light_getInnerAngle(lua_State* state);
- int lua_Light_getInnerAngleCos(lua_State* state);
- int lua_Light_getLightType(lua_State* state);
- int lua_Light_getNode(lua_State* state);
- int lua_Light_getOuterAngle(lua_State* state);
- int lua_Light_getOuterAngleCos(lua_State* state);
- int lua_Light_getRange(lua_State* state);
- int lua_Light_getRangeInverse(lua_State* state);
- int lua_Light_getRefCount(lua_State* state);
- int lua_Light_release(lua_State* state);
- int lua_Light_setColor(lua_State* state);
- int lua_Light_setInnerAngle(lua_State* state);
- int lua_Light_setOuterAngle(lua_State* state);
- int lua_Light_setRange(lua_State* state);
- int lua_Light_static_createDirectional(lua_State* state);
- int lua_Light_static_createPoint(lua_State* state);
- int lua_Light_static_createSpot(lua_State* state);
- void luaRegister_Light();
- }
- #endif
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