lua_Light.h 1.1 KB

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  1. #ifndef LUA_LIGHT_H_
  2. #define LUA_LIGHT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Light.
  6. int lua_Light__gc(lua_State* state);
  7. int lua_Light_addRef(lua_State* state);
  8. int lua_Light_getColor(lua_State* state);
  9. int lua_Light_getInnerAngle(lua_State* state);
  10. int lua_Light_getInnerAngleCos(lua_State* state);
  11. int lua_Light_getLightType(lua_State* state);
  12. int lua_Light_getNode(lua_State* state);
  13. int lua_Light_getOuterAngle(lua_State* state);
  14. int lua_Light_getOuterAngleCos(lua_State* state);
  15. int lua_Light_getRange(lua_State* state);
  16. int lua_Light_getRangeInverse(lua_State* state);
  17. int lua_Light_getRefCount(lua_State* state);
  18. int lua_Light_release(lua_State* state);
  19. int lua_Light_setColor(lua_State* state);
  20. int lua_Light_setInnerAngle(lua_State* state);
  21. int lua_Light_setOuterAngle(lua_State* state);
  22. int lua_Light_setRange(lua_State* state);
  23. int lua_Light_static_createDirectional(lua_State* state);
  24. int lua_Light_static_createPoint(lua_State* state);
  25. int lua_Light_static_createSpot(lua_State* state);
  26. void luaRegister_Light();
  27. }
  28. #endif