lua_PhysicsControllerHitResult.h 598 B

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  1. #ifndef LUA_PHYSICSCONTROLLERHITRESULT_H_
  2. #define LUA_PHYSICSCONTROLLERHITRESULT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsController::HitResult.
  6. int lua_PhysicsControllerHitResult__gc(lua_State* state);
  7. int lua_PhysicsControllerHitResult__init(lua_State* state);
  8. int lua_PhysicsControllerHitResult_fraction(lua_State* state);
  9. int lua_PhysicsControllerHitResult_normal(lua_State* state);
  10. int lua_PhysicsControllerHitResult_object(lua_State* state);
  11. int lua_PhysicsControllerHitResult_point(lua_State* state);
  12. void luaRegister_PhysicsControllerHitResult();
  13. }
  14. #endif