- #ifndef LUA_CONTAINERSCROLL_H_
- #define LUA_CONTAINERSCROLL_H_
- #include "Container.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Container::Scroll.
- Container::Scroll lua_enumFromString_ContainerScroll(const char* s);
- const char* lua_stringFromEnum_ContainerScroll(Container::Scroll e);
- }
- #endif
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