lua_Ref.h 258 B

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  1. #ifndef LUA_REF_H_
  2. #define LUA_REF_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Ref.
  6. int lua_Ref_addRef(lua_State* state);
  7. int lua_Ref_getRefCount(lua_State* state);
  8. int lua_Ref_release(lua_State* state);
  9. void luaRegister_Ref();
  10. }
  11. #endif