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- #ifndef LUA_PROPERTIES_H_
- #define LUA_PROPERTIES_H_
- namespace gameplay
- {
- // Lua bindings for Properties.
- int lua_Properties__gc(lua_State* state);
- int lua_Properties_exists(lua_State* state);
- int lua_Properties_getBool(lua_State* state);
- int lua_Properties_getColor(lua_State* state);
- int lua_Properties_getFloat(lua_State* state);
- int lua_Properties_getId(lua_State* state);
- int lua_Properties_getInt(lua_State* state);
- int lua_Properties_getLong(lua_State* state);
- int lua_Properties_getMatrix(lua_State* state);
- int lua_Properties_getNamespace(lua_State* state);
- int lua_Properties_getNextNamespace(lua_State* state);
- int lua_Properties_getQuaternionFromAxisAngle(lua_State* state);
- int lua_Properties_getString(lua_State* state);
- int lua_Properties_getType(lua_State* state);
- int lua_Properties_getVector2(lua_State* state);
- int lua_Properties_getVector3(lua_State* state);
- int lua_Properties_getVector4(lua_State* state);
- int lua_Properties_rewind(lua_State* state);
- int lua_Properties_static_create(lua_State* state);
- void luaRegister_Properties();
- }
- #endif
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