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- #ifndef LUA_ANIMATIONVALUE_H_
- #define LUA_ANIMATIONVALUE_H_
- namespace gameplay
- {
- // Lua bindings for AnimationValue.
- int lua_AnimationValue_getFloat(lua_State* state);
- int lua_AnimationValue_getFloats(lua_State* state);
- int lua_AnimationValue_setFloat(lua_State* state);
- int lua_AnimationValue_setFloats(lua_State* state);
- void luaRegister_AnimationValue();
- }
- #endif
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