lua_AnimationValue.h 389 B

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  1. #ifndef LUA_ANIMATIONVALUE_H_
  2. #define LUA_ANIMATIONVALUE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for AnimationValue.
  6. int lua_AnimationValue_getFloat(lua_State* state);
  7. int lua_AnimationValue_getFloats(lua_State* state);
  8. int lua_AnimationValue_setFloat(lua_State* state);
  9. int lua_AnimationValue_setFloats(lua_State* state);
  10. void luaRegister_AnimationValue();
  11. }
  12. #endif