lua_Quaternion.h 1.3 KB

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  1. #ifndef LUA_QUATERNION_H_
  2. #define LUA_QUATERNION_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Quaternion.
  6. int lua_Quaternion__gc(lua_State* state);
  7. int lua_Quaternion__init(lua_State* state);
  8. int lua_Quaternion_conjugate(lua_State* state);
  9. int lua_Quaternion_inverse(lua_State* state);
  10. int lua_Quaternion_isIdentity(lua_State* state);
  11. int lua_Quaternion_isZero(lua_State* state);
  12. int lua_Quaternion_multiply(lua_State* state);
  13. int lua_Quaternion_normalize(lua_State* state);
  14. int lua_Quaternion_set(lua_State* state);
  15. int lua_Quaternion_setIdentity(lua_State* state);
  16. int lua_Quaternion_static_createFromAxisAngle(lua_State* state);
  17. int lua_Quaternion_static_createFromRotationMatrix(lua_State* state);
  18. int lua_Quaternion_static_identity(lua_State* state);
  19. int lua_Quaternion_static_lerp(lua_State* state);
  20. int lua_Quaternion_static_multiply(lua_State* state);
  21. int lua_Quaternion_static_slerp(lua_State* state);
  22. int lua_Quaternion_static_squad(lua_State* state);
  23. int lua_Quaternion_static_zero(lua_State* state);
  24. int lua_Quaternion_toAxisAngle(lua_State* state);
  25. int lua_Quaternion_w(lua_State* state);
  26. int lua_Quaternion_x(lua_State* state);
  27. int lua_Quaternion_y(lua_State* state);
  28. int lua_Quaternion_z(lua_State* state);
  29. void luaRegister_Quaternion();
  30. }
  31. #endif