#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Paul Taylor 594057cdf0 Merge pull request #288 from blackberry/master před 13 roky
build 3e35ee0312 Update build/README.md před 13 roky
gameplay 51c82f741e Fixed Node::cloneInto() so that a node's tags are cloned too. před 13 roky
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. před 13 roky
gameplay-encoder 594057cdf0 Merge pull request #288 from blackberry/master před 13 roky
gameplay-luagen 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. před 13 roky
gameplay-template 14686d7bd8 Fixes bad XML in template .cproject file. This was preventing Build Configuration from being set in Momentics for new projects. před 13 roky
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample před 13 roky
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. před 13 roky
CHANGES.md 37fcc6d57c Updated QNX lua libraries to release versions. před 13 roky
CMakeLists.txt eda7f19abc Update CMakeLists.txt před 13 roky
README.md 18f389c0e1 Update README.md před 13 roky
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. před 14 roky
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). před 13 roky
gameplay-newproject.sh 71aa3f0471 Fixes #286. Missing slash in computed relative path for any new project that is not under GamePlay. Tested fixed for a new project not under GamePlay, specified both relative and absolute. Tested no regression for a new project that is under GamePlay. před 13 roky
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. před 13 roky
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. před 13 roky

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadows
  • AI pathfinding

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.