#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Ken Whatmough 6c69707243 Merge pull request #246 from kwhatmough/next 13 лет назад
gameplay 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 лет назад
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 лет назад
gameplay-encoder 4d7dd7870a Updated latest gameplay-encoder and gameplay-luagen binaries for MacOSX 13 лет назад
gameplay-luagen 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 лет назад
gameplay-template 14686d7bd8 Fixes bad XML in template .cproject file. This was preventing Build Configuration from being set in Momentics for new projects. 13 лет назад
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 лет назад
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. 13 лет назад
CHANGES.md e130636c86 Update CHANGES.md 13 лет назад
README.md 28040a57eb Update README.md 13 лет назад
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 лет назад
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 лет назад
gameplay-newproject.sh 27ed388fe3 Fixes the double backsplash in xCode paths which was annoying however not fatal. Tested on Mac and iOS. 13 лет назад
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. 13 лет назад
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 лет назад

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadow mapping
  • AI NavMesh

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.