lua_KeyboardKeyEvent.h 348 B

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  1. #ifndef LUA_KEYBOARDKEYEVENT_H_
  2. #define LUA_KEYBOARDKEYEVENT_H_
  3. #include "Keyboard.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Keyboard::KeyEvent.
  7. Keyboard::KeyEvent lua_enumFromString_KeyboardKeyEvent(const char* s);
  8. const char* lua_stringFromEnum_KeyboardKeyEvent(Keyboard::KeyEvent e);
  9. }
  10. #endif