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- #ifndef LUA_MESHPART_H_
- #define LUA_MESHPART_H_
- namespace gameplay
- {
- // Lua bindings for MeshPart.
- int lua_MeshPart__gc(lua_State* state);
- int lua_MeshPart_getIndexBuffer(lua_State* state);
- int lua_MeshPart_getIndexCount(lua_State* state);
- int lua_MeshPart_getIndexFormat(lua_State* state);
- int lua_MeshPart_getMeshIndex(lua_State* state);
- int lua_MeshPart_getPrimitiveType(lua_State* state);
- int lua_MeshPart_isDynamic(lua_State* state);
- void luaRegister_MeshPart();
- }
- #endif
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