lua_MeshPart.h 502 B

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  1. #ifndef LUA_MESHPART_H_
  2. #define LUA_MESHPART_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for MeshPart.
  6. int lua_MeshPart__gc(lua_State* state);
  7. int lua_MeshPart_getIndexBuffer(lua_State* state);
  8. int lua_MeshPart_getIndexCount(lua_State* state);
  9. int lua_MeshPart_getIndexFormat(lua_State* state);
  10. int lua_MeshPart_getMeshIndex(lua_State* state);
  11. int lua_MeshPart_getPrimitiveType(lua_State* state);
  12. int lua_MeshPart_isDynamic(lua_State* state);
  13. void luaRegister_MeshPart();
  14. }
  15. #endif