Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
..
Animation.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Animation.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
AnimationChannel.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
AnimationChannel.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Animations.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Animations.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Base.cpp 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Base.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
BoundingVolume.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
BoundingVolume.h ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 年 前
Camera.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Camera.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年 前
Curve.cpp 6027ec45db Removed CurveRef. 13 年 前
Curve.h 6027ec45db Removed CurveRef. 13 年 前
Curve.inl 6027ec45db Removed CurveRef. 13 年 前
DAEChannelTarget.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
DAEChannelTarget.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年 前
DAEOptimizer.cpp 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 年 前
DAEOptimizer.h 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 年 前
DAESceneEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
DAESceneEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年 前
DAEUtil.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
DAEUtil.h 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
Effect.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Effect.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年 前
EncoderArguments.cpp 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 年 前
EncoderArguments.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年 前
FBXSceneEncoder.cpp 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 年 前
FBXSceneEncoder.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 年 前
FileIO.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年 前
FileIO.h e2277700e5 Added missing #includes in FileIO.h for the encoder. 13 年 前
Font.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Font.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
GPBDecoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
GPBDecoder.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
GPBFile.cpp d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年 前
GPBFile.h 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年 前
Glyph.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Glyph.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Light.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Light.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Material.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Material.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
MaterialParameter.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
MaterialParameter.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Matrix.h d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Mesh.cpp 67ecff296c - PhysicsCharacter changes. 14 年 前
Mesh.h d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年 前
MeshPart.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年 前
MeshPart.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年 前
MeshSkin.cpp 6027ec45db Removed CurveRef. 13 年 前
MeshSkin.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
MeshSubSet.cpp c4b4aac6fd Merging with next 14 年 前
MeshSubSet.h c4b4aac6fd Merging with next 14 年 前
Model.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年 前
Model.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年 前
Node.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年 前
Node.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Object.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Object.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 年 前
Quaternion.cpp 694bf6feae Fixed Quaternion in the encoder. 14 年 前
Quaternion.h 694bf6feae Fixed Quaternion in the encoder. 14 年 前
Quaternion.inl 694bf6feae Fixed Quaternion in the encoder. 14 年 前
Reference.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Reference.h ee0185e184 Renamed the guard macro in Reference.h (in the encoder) 13 年 前
ReferenceTable.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
ReferenceTable.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
Scene.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年 前
Scene.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
StringUtil.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
StringUtil.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
TTFFontEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年 前
TTFFontEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年 前
Transform.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Transform.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Vector2.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector2.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vector2.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vector3.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector3.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vector3.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vector4.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector4.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vector4.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年 前
Vertex.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
Vertex.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年 前
VertexElement.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
VertexElement.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年 前
main.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年 前