| .. |
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lua
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6aaaa7ded1
Update Lua bindings for GamePlay.
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12 anos atrás |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anos atrás |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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AIStateMachine.cpp
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f8c71553a4
Fixed a bug in cleanup code for AIStateMachine.
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12 anos atrás |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anos atrás |
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AbsoluteLayout.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 anos atrás |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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Animation.cpp
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46b111f9fd
Merge pull request #976 from blackberry/master
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12 anos atrás |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
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13 anos atrás |
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AnimationClip.cpp
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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12 anos atrás |
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AnimationClip.h
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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12 anos atrás |
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AnimationController.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 anos atrás |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anos atrás |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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13 anos atrás |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 anos atrás |
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AnimationValue.cpp
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c8eda95f47
Animation:
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13 anos atrás |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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13 anos atrás |
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AudioBuffer.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 anos atrás |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anos atrás |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anos atrás |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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13 anos atrás |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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AudioSource.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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13 anos atrás |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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13 anos atrás |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 anos atrás |
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BoundingSphere.cpp
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 anos atrás |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 anos atrás |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 anos atrás |
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Bundle.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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Bundle.h
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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Button.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Button.h
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Camera.cpp
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75c6a428df
Added script-friendly versions of Camera::project.
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12 anos atrás |
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Camera.h
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75c6a428df
Added script-friendly versions of Camera::project.
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12 anos atrás |
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CheckBox.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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CheckBox.h
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Container.cpp
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1d891c7646
Fixes multi-touch behaviour of UI forms and virtual gamepads.
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12 anos atrás |
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Container.h
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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12 anos atrás |
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Control.cpp
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d11c3739d5
Changing utility method isInFocus() to hasFocus() and making it protected.
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12 anos atrás |
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Control.h
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d11c3739d5
Changing utility method isInFocus() to hasFocus() and making it protected.
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12 anos atrás |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anos atrás |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anos atrás |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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13 anos atrás |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 anos atrás |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 anos atrás |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anos atrás |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anos atrás |
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FileSystem.cpp
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d7b056475d
Fixed the character sample for Android
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12 anos atrás |
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FileSystem.h
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2dac2eef86
Renamed FileSystem::dirname() to getDirectoryName
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12 anos atrás |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 anos atrás |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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Font.cpp
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 anos atrás |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 anos atrás |
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Form.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Form.h
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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FrameBuffer.cpp
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 anos atrás |
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FrameBuffer.h
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 anos atrás |
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Frustum.cpp
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 anos atrás |
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Frustum.h
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 anos atrás |
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Game.cpp
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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12 anos atrás |
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Game.h
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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Game.inl
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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Gamepad.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Gamepad.h
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2798ea8637
Fixes break in gamepad and forms.
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13 anos atrás |
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Gesture.h
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81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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13 anos atrás |
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HeightField.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 anos atrás |
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HeightField.h
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 anos atrás |
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Image.cpp
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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13 anos atrás |
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Image.h
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 anos atrás |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 anos atrás |
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ImageControl.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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ImageControl.h
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ab5daf21c6
Merge branch 'next' of https://github.com/blackberry/GamePlay into bugfix
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12 anos atrás |
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Joint.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 anos atrás |
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Joint.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anos atrás |
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Joystick.cpp
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1d891c7646
Fixes multi-touch behaviour of UI forms and virtual gamepads.
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12 anos atrás |
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Joystick.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anos atrás |
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Joystick.inl
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979c8e2e9d
Big changes to the Gamepad class.
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13 anos atrás |
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Keyboard.h
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b882214017
Fixed multi-touch for Android.
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14 anos atrás |
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Label.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 anos atrás |
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Label.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 anos atrás |
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Layout.cpp
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67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
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13 anos atrás |
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Layout.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anos atrás |
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Light.cpp
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201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
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12 anos atrás |
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Light.h
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 anos atrás |
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Logger.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 anos atrás |
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Logger.h
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9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
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13 anos atrás |
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Material.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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Material.h
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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MaterialParameter.cpp
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6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
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12 anos atrás |
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MaterialParameter.h
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6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
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12 anos atrás |
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MathUtil.cpp
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 anos atrás |
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MathUtil.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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13 anos atrás |
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MathUtil.inl
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1c7a3c6fbf
Converted tabs to spaces.
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13 anos atrás |
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MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
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13 anos atrás |
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Matrix.cpp
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b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
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13 anos atrás |
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Matrix.h
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5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
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13 anos atrás |
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Matrix.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 anos atrás |
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Mesh.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 anos atrás |
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Mesh.h
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d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
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13 anos atrás |
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MeshBatch.cpp
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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13 anos atrás |
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MeshBatch.h
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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13 anos atrás |
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MeshBatch.inl
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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13 anos atrás |
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MeshPart.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 anos atrás |
|
MeshPart.h
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4388f6d8f4
Fixes #267
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13 anos atrás |
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MeshSkin.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anos atrás |
|
MeshSkin.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anos atrás |
|
Model.cpp
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9f5b8fbd24
Minor fixes.
|
12 anos atrás |
|
Model.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anos atrás |
|
Mouse.h
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8009a6ee07
Fixes left mouse button events.
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13 anos atrás |
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Node.cpp
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7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
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12 anos atrás |
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Node.h
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 anos atrás |
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ParticleEmitter.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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ParticleEmitter.h
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fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
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13 anos atrás |
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Pass.cpp
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21939408ce
Merge branch 'master' into next
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12 anos atrás |
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Pass.h
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31b1eecf83
Removed Pass::getAutoBindProperties()
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13 anos atrás |
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PhysicsCharacter.cpp
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53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anos atrás |
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PhysicsCharacter.h
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b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
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13 anos atrás |
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PhysicsCollisionObject.cpp
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7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
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12 anos atrás |
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PhysicsCollisionObject.h
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 anos atrás |
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PhysicsCollisionShape.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 anos atrás |
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PhysicsCollisionShape.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anos atrás |
|
PhysicsConstraint.cpp
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a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
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13 anos atrás |
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PhysicsConstraint.h
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a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
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13 anos atrás |
|
PhysicsConstraint.inl
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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13 anos atrás |
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PhysicsController.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anos atrás |
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PhysicsController.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anos atrás |
|
PhysicsFixedConstraint.cpp
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406c3651d0
- Updated character sample.
|
14 anos atrás |
|
PhysicsFixedConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 anos atrás |
|
PhysicsFixedConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 anos atrás |
|
PhysicsGenericConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
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PhysicsGenericConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anos atrás |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 anos atrás |
|
PhysicsGhostObject.cpp
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138bb45f51
Added Terrain support:
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13 anos atrás |
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PhysicsGhostObject.h
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c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
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13 anos atrás |
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PhysicsHingeConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
|
PhysicsHingeConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 anos atrás |
|
PhysicsRigidBody.cpp
|
abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 anos atrás |
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PhysicsRigidBody.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anos atrás |
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PhysicsRigidBody.inl
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6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
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13 anos atrás |
|
PhysicsSocketConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
|
PhysicsSocketConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anos atrás |
|
PhysicsSpringConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
|
PhysicsSpringConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anos atrás |
|
PhysicsSpringConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anos atrás |
|
PhysicsVehicle.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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13 anos atrás |
|
PhysicsVehicle.h
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39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
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13 anos atrás |
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PhysicsVehicleWheel.cpp
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9f5b8fbd24
Minor fixes.
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12 anos atrás |
|
PhysicsVehicleWheel.h
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b6f8266b15
Fixed spelling mistakes.
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13 anos atrás |
|
Plane.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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Plane.h
|
69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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Plane.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 anos atrás |
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Platform.cpp
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c582e7e879
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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12 anos atrás |
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Platform.h
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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PlatformAndroid.cpp
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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PlatformBlackBerry.cpp
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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PlatformLinux.cpp
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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PlatformMacOSX.mm
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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PlatformWindows.cpp
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acffba4314
tabs converted to spaces
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12 anos atrás |
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PlatformiOS.mm
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652edff393
Adds raw sensor API for distinguishing acceleration from rotation rate. Part 3 of #835.
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12 anos atrás |
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Properties.cpp
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2dac2eef86
Renamed FileSystem::dirname() to getDirectoryName
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12 anos atrás |
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Properties.h
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6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
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12 anos atrás |
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Quaternion.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 anos atrás |
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Quaternion.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anos atrás |
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Quaternion.inl
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360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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14 anos atrás |
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RadioButton.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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RadioButton.h
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Ray.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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Ray.h
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69fc8b07c0
Added some @script{create} tags.
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13 anos atrás |
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Ray.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 anos atrás |
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Rectangle.cpp
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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13 anos atrás |
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Rectangle.h
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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13 anos atrás |
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Ref.cpp
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64c6f19902
Renamed gameplay::printError to gameplay::print.
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13 anos atrás |
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Ref.h
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c62d010f13
doxygen clean up for gameplay.
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13 anos atrás |
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RenderState.cpp
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d047de4351
Add a RenderState member for cull face side.
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12 anos atrás |
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RenderState.h
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d047de4351
Add a RenderState member for cull face side.
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12 anos atrás |
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RenderTarget.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 anos atrás |
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RenderTarget.h
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2e7fcf3ca1
Added 64-bit Windows support.
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13 anos atrás |
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Scene.cpp
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077b0e2503
Changed Scene::load() so it can load from ".gpb" files
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13 anos atrás |
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Scene.h
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077b0e2503
Changed Scene::load() so it can load from ".gpb" files
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13 anos atrás |
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SceneLoader.cpp
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ddf083778c
Fixed an issue with referencing same properties object multiple times in a .scene file.
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12 anos atrás |
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SceneLoader.h
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 anos atrás |
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ScreenDisplayer.cpp
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7e9c449ffc
Fixed another bug with boolean Lua stack values.
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13 anos atrás |
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ScreenDisplayer.h
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c4ce16d97f
Fixed doxygen warnings.
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13 anos atrás |
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ScriptController.cpp
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db77222bc7
Exposed gesture events to script.
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12 anos atrás |
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ScriptController.h
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db77222bc7
Exposed gesture events to script.
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12 anos atrás |
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ScriptController.inl
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9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
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13 anos atrás |
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ScriptTarget.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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ScriptTarget.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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Slider.cpp
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4cbc32e9c2
Fix Slider key event handling for Mac OS.
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12 anos atrás |
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Slider.h
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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SpriteBatch.cpp
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3c32fa2a6e
Issue #841
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13 anos atrás |
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SpriteBatch.h
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b4482a3fdd
Updated SpriteBatch doxygen comments.
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13 anos atrás |
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Stream.h
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501334387d
Fixed spelling mistakes
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13 anos atrás |
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Technique.cpp
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09db8330c4
Fixes parent relationship for cloned pass and techniques
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12 anos atrás |
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Technique.h
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2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
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13 anos atrás |
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Terrain.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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12 anos atrás |
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Terrain.h
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6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
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13 anos atrás |
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TerrainPatch.cpp
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6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
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13 anos atrás |
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TerrainPatch.h
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4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
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13 anos atrás |
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TextBox.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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TextBox.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anos atrás |
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Texture.cpp
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a8af7c0c8c
fallback to OpenGL 2.0 on Windows if 3.0 is not supported
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12 anos atrás |
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Texture.h
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b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
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12 anos atrás |
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Theme.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
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12 anos atrás |
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Theme.h
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51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
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13 anos atrás |
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ThemeStyle.cpp
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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12 anos atrás |
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ThemeStyle.h
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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12 anos atrás |
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TimeListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 anos atrás |
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Touch.h
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23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
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13 anos atrás |
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Transform.cpp
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 anos atrás |
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Transform.h
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 anos atrás |
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Vector2.cpp
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8dc3f87c29
Fixes #670.
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13 anos atrás |
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Vector2.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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Vector2.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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Vector3.cpp
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5f00eeb786
Fix to Vector3::cross().
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13 anos atrás |
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Vector3.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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Vector3.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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Vector4.cpp
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8dc3f87c29
Fixes #670.
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13 anos atrás |
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Vector4.h
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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Vector4.inl
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0c7b5f9253
Added "/" operator for scalar division with Vectors.
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13 anos atrás |
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VertexAttributeBinding.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 anos atrás |
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VertexAttributeBinding.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anos atrás |
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VertexFormat.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 anos atrás |
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VertexFormat.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anos atrás |
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VerticalLayout.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 anos atrás |
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VerticalLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anos atrás |
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gameplay-main-android.cpp
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9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
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13 anos atrás |
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gameplay-main-blackberry.cpp
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8d4899ccec
Added Game::getArguments().
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13 anos atrás |
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gameplay-main-ios.mm
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8d4899ccec
Added Game::getArguments().
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13 anos atrás |
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gameplay-main-linux.cpp
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8d4899ccec
Added Game::getArguments().
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13 anos atrás |
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gameplay-main-macosx.mm
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8d4899ccec
Added Game::getArguments().
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13 anos atrás |
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gameplay-main-windows.cpp
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9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
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13 anos atrás |
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gameplay.dox
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7e4bbf33fd
Updated doxygen apis and dox files.
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14 anos atrás |
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gameplay.h
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dc7005f347
Update Xcode project for ImageControl and missing lua sources
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13 anos atrás |