| .. |
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lua
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b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
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12 anni fa |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anni fa |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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AIMessage.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
|
AIState.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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AIState.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
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AIStateMachine.cpp
|
c6965ff81a
Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up.
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13 anni fa |
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AIStateMachine.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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13 anni fa |
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AbsoluteLayout.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
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13 anni fa |
|
AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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Animation.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anni fa |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
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13 anni fa |
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AnimationClip.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anni fa |
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AnimationClip.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anni fa |
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AnimationController.cpp
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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13 anni fa |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anni fa |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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13 anni fa |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 anni fa |
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AnimationValue.cpp
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c8eda95f47
Animation:
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13 anni fa |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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13 anni fa |
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AudioBuffer.cpp
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 anni fa |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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13 anni fa |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anni fa |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 anni fa |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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13 anni fa |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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13 anni fa |
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AudioSource.cpp
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6e152951cb
Fixes Linux bugs for sample05-lua and sample06-racer
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13 anni fa |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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13 anni fa |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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13 anni fa |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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13 anni fa |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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13 anni fa |
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BoundingBox.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 anni fa |
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BoundingSphere.cpp
|
cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 anni fa |
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BoundingSphere.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 anni fa |
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BoundingSphere.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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14 anni fa |
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Bundle.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anni fa |
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Bundle.h
|
0512fca49d
Added Stream interface.
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13 anni fa |
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Button.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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13 anni fa |
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Button.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anni fa |
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Camera.cpp
|
e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 anni fa |
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Camera.h
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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13 anni fa |
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CheckBox.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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13 anni fa |
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CheckBox.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anni fa |
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Container.cpp
|
3c32fa2a6e
Issue #841
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13 anni fa |
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Container.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anni fa |
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Control.cpp
|
d9bcfe45db
Prevents a control's clearBounds from having a width or height less than zero.
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13 anni fa |
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Control.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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13 anni fa |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anni fa |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 anni fa |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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13 anni fa |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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13 anni fa |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 anni fa |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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13 anni fa |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anni fa |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anni fa |
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FileSystem.cpp
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f1e136dbec
Fixed FileSystem::listFiles() so it will list files found in the Android APK
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13 anni fa |
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FileSystem.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 anni fa |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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13 anni fa |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 anni fa |
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Font.cpp
|
9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 anni fa |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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13 anni fa |
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Form.cpp
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2798ea8637
Fixes break in gamepad and forms.
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13 anni fa |
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Form.h
|
2798ea8637
Fixes break in gamepad and forms.
|
13 anni fa |
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FrameBuffer.cpp
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
|
13 anni fa |
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FrameBuffer.h
|
e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
|
13 anni fa |
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Frustum.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
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13 anni fa |
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Frustum.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
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13 anni fa |
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Game.cpp
|
bcf4fd0242
Added public methods on ScriptController for registering and unregistering global script callback functions (i.e. initiailze, finalize, update, render, touchEvent, keyEvent, etc). Multiple registered functions per callback are now supported and scripts can register themselves.
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13 anni fa |
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Game.h
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79e27fbdc2
Added @script{ignore} to Game::getArguments.
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13 anni fa |
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Game.inl
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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13 anni fa |
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Gamepad.cpp
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2798ea8637
Fixes break in gamepad and forms.
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13 anni fa |
|
Gamepad.h
|
2798ea8637
Fixes break in gamepad and forms.
|
13 anni fa |
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Gesture.h
|
81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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13 anni fa |
|
HeightField.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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13 anni fa |
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HeightField.h
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
13 anni fa |
|
Image.cpp
|
b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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13 anni fa |
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Image.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 anni fa |
|
Image.inl
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
|
14 anni fa |
|
ImageControl.cpp
|
0ea657bc9a
Quick fix for default source and destination regions for ImageControl.
|
13 anni fa |
|
ImageControl.h
|
0ea657bc9a
Quick fix for default source and destination regions for ImageControl.
|
13 anni fa |
|
Joint.cpp
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anni fa |
|
Joint.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anni fa |
|
Joystick.cpp
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 anni fa |
|
Joystick.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 anni fa |
|
Joystick.inl
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 anni fa |
|
Keyboard.h
|
b882214017
Fixed multi-touch for Android.
|
14 anni fa |
|
Label.cpp
|
a82c415660
Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children.
|
13 anni fa |
|
Label.h
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 anni fa |
|
Layout.cpp
|
67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
|
13 anni fa |
|
Layout.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 anni fa |
|
Light.cpp
|
201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
12 anni fa |
|
Light.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 anni fa |
|
Logger.cpp
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 anni fa |
|
Logger.h
|
9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
|
13 anni fa |
|
Material.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
Material.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 anni fa |
|
MaterialParameter.cpp
|
7cbcf1f9a0
Clone animation target when cloning material parameters.
|
13 anni fa |
|
MaterialParameter.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
MathUtil.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 anni fa |
|
MathUtil.h
|
361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
|
13 anni fa |
|
MathUtil.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 anni fa |
|
MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
13 anni fa |
|
Matrix.cpp
|
b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
|
13 anni fa |
|
Matrix.h
|
5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
|
13 anni fa |
|
Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 anni fa |
|
Mesh.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 anni fa |
|
Mesh.h
|
d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
|
13 anni fa |
|
MeshBatch.cpp
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 anni fa |
|
MeshBatch.h
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 anni fa |
|
MeshBatch.inl
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
13 anni fa |
|
MeshPart.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 anni fa |
|
MeshPart.h
|
4388f6d8f4
Fixes #267
|
13 anni fa |
|
MeshSkin.cpp
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anni fa |
|
MeshSkin.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anni fa |
|
Model.cpp
|
937400c2e0
Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen.
|
13 anni fa |
|
Model.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anni fa |
|
Mouse.h
|
8009a6ee07
Fixes left mouse button events.
|
13 anni fa |
|
Node.cpp
|
201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
12 anni fa |
|
Node.h
|
201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
12 anni fa |
|
ParticleEmitter.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 anni fa |
|
ParticleEmitter.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
13 anni fa |
|
Pass.cpp
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
|
13 anni fa |
|
Pass.h
|
31b1eecf83
Removed Pass::getAutoBindProperties()
|
13 anni fa |
|
PhysicsCharacter.cpp
|
53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
PhysicsCharacter.h
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
|
13 anni fa |
|
PhysicsCollisionObject.cpp
|
e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
|
13 anni fa |
|
PhysicsCollisionObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 anni fa |
|
PhysicsCollisionShape.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
13 anni fa |
|
PhysicsCollisionShape.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 anni fa |
|
PhysicsConstraint.cpp
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 anni fa |
|
PhysicsConstraint.h
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
13 anni fa |
|
PhysicsConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 anni fa |
|
PhysicsController.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 anni fa |
|
PhysicsController.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 anni fa |
|
PhysicsFixedConstraint.cpp
|
406c3651d0
- Updated character sample.
|
14 anni fa |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsGenericConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 anni fa |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
13 anni fa |
|
PhysicsGhostObject.cpp
|
138bb45f51
Added Terrain support:
|
13 anni fa |
|
PhysicsGhostObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
13 anni fa |
|
PhysicsHingeConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 anni fa |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsRigidBody.cpp
|
abf2df5316
Fixed normal vector generation and transformation for terrain.
|
13 anni fa |
|
PhysicsRigidBody.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 anni fa |
|
PhysicsRigidBody.inl
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
13 anni fa |
|
PhysicsSocketConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 anni fa |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsSpringConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 anni fa |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 anni fa |
|
PhysicsVehicle.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
13 anni fa |
|
PhysicsVehicle.h
|
39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
|
13 anni fa |
|
PhysicsVehicleWheel.cpp
|
590028652c
Fix wheel transform for general case.
|
13 anni fa |
|
PhysicsVehicleWheel.h
|
b6f8266b15
Fixed spelling mistakes.
|
13 anni fa |
|
Plane.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 anni fa |
|
Plane.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 anni fa |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 anni fa |
|
Platform.cpp
|
2798ea8637
Fixes break in gamepad and forms.
|
13 anni fa |
|
Platform.h
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
PlatformAndroid.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
PlatformBlackBerry.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
PlatformLinux.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
PlatformMacOSX.mm
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anni fa |
|
PlatformWindows.cpp
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anni fa |
|
PlatformiOS.mm
|
04aa4e68c0
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 anni fa |
|
Properties.cpp
|
0512fca49d
Added Stream interface.
|
13 anni fa |
|
Properties.h
|
0512fca49d
Added Stream interface.
|
13 anni fa |
|
Quaternion.cpp
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 anni fa |
|
Quaternion.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 anni fa |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
14 anni fa |
|
RadioButton.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
|
13 anni fa |
|
RadioButton.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 anni fa |
|
Ray.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
13 anni fa |
|
Ray.h
|
69fc8b07c0
Added some @script{create} tags.
|
13 anni fa |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
14 anni fa |
|
Rectangle.cpp
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 anni fa |
|
Rectangle.h
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 anni fa |
|
Ref.cpp
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
13 anni fa |
|
Ref.h
|
c62d010f13
doxygen clean up for gameplay.
|
13 anni fa |
|
RenderState.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anni fa |
|
RenderState.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anni fa |
|
RenderTarget.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 anni fa |
|
RenderTarget.h
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
Scene.cpp
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 anni fa |
|
Scene.h
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
13 anni fa |
|
SceneLoader.cpp
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 anni fa |
|
SceneLoader.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
13 anni fa |
|
ScreenDisplayer.cpp
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
13 anni fa |
|
ScreenDisplayer.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 anni fa |
|
ScriptController.cpp
|
7748feb67b
Fixed lua dofile on Windows
|
13 anni fa |
|
ScriptController.h
|
bcf4fd0242
Added public methods on ScriptController for registering and unregistering global script callback functions (i.e. initiailze, finalize, update, render, touchEvent, keyEvent, etc). Multiple registered functions per callback are now supported and scripts can register themselves.
|
13 anni fa |
|
ScriptController.inl
|
9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
|
13 anni fa |
|
ScriptTarget.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
|
ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
|
Slider.cpp
|
bad067b854
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anni fa |
|
Slider.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 anni fa |
|
SpriteBatch.cpp
|
3c32fa2a6e
Issue #841
|
13 anni fa |
|
SpriteBatch.h
|
b4482a3fdd
Updated SpriteBatch doxygen comments.
|
13 anni fa |
|
Stream.h
|
501334387d
Fixed spelling mistakes
|
13 anni fa |
|
Technique.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
Technique.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
13 anni fa |
|
Terrain.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anni fa |
|
Terrain.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anni fa |
|
TerrainPatch.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anni fa |
|
TerrainPatch.h
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
|
13 anni fa |
|
TextBox.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
|
13 anni fa |
|
TextBox.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
13 anni fa |
|
Texture.cpp
|
b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
|
12 anni fa |
|
Texture.h
|
b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
|
12 anni fa |
|
Theme.cpp
|
51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
|
13 anni fa |
|
Theme.h
|
51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
|
13 anni fa |
|
ThemeStyle.cpp
|
91cc29dbb3
Layouts now take scrollbars into account when auto-sizing controls.
|
13 anni fa |
|
ThemeStyle.h
|
c4ce16d97f
Fixed doxygen warnings.
|
13 anni fa |
|
TimeListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 anni fa |
|
Touch.h
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
13 anni fa |
|
Transform.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
Transform.h
|
501334387d
Fixed spelling mistakes
|
13 anni fa |
|
Vector2.cpp
|
8dc3f87c29
Fixes #670.
|
13 anni fa |
|
Vector2.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
Vector2.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
Vector3.cpp
|
5f00eeb786
Fix to Vector3::cross().
|
13 anni fa |
|
Vector3.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
Vector3.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
Vector4.cpp
|
8dc3f87c29
Fixes #670.
|
13 anni fa |
|
Vector4.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
Vector4.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
13 anni fa |
|
VertexAttributeBinding.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
VertexAttributeBinding.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 anni fa |
|
VertexFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
VertexFormat.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
13 anni fa |
|
VerticalLayout.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anni fa |
|
VerticalLayout.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 anni fa |
|
gameplay-main-android.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 anni fa |
|
gameplay-main-blackberry.cpp
|
8d4899ccec
Added Game::getArguments().
|
13 anni fa |
|
gameplay-main-ios.mm
|
8d4899ccec
Added Game::getArguments().
|
13 anni fa |
|
gameplay-main-linux.cpp
|
8d4899ccec
Added Game::getArguments().
|
13 anni fa |
|
gameplay-main-macosx.mm
|
8d4899ccec
Added Game::getArguments().
|
13 anni fa |
|
gameplay-main-windows.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
13 anni fa |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
14 anni fa |
|
gameplay.h
|
dc7005f347
Update Xcode project for ImageControl and missing lua sources
|
13 anni fa |