Steve Grenier b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. 12 anni fa
..
lua b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. 12 anni fa
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 anni fa
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Animation.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 anni fa
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 anni fa
AnimationClip.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 anni fa
AnimationClip.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 anni fa
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 anni fa
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AnimationTarget.cpp 5ea13bf57c Non-public, separate property strings. 13 anni fa
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
AnimationValue.cpp c8eda95f47 Animation: 13 anni fa
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 anni fa
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 anni fa
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 anni fa
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. 13 anni fa
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 anni fa
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Base.h b4fd37677c Moved #include <typeinfo> to Base.h 13 anni fa
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 anni fa
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anni fa
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
Bundle.h 0512fca49d Added Stream interface. 13 anni fa
Button.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 anni fa
Button.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Camera.cpp e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 anni fa
Camera.h e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 anni fa
CheckBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 anni fa
CheckBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Container.cpp 3c32fa2a6e Issue #841 13 anni fa
Container.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Control.cpp d9bcfe45db Prevents a control's clearBounds from having a width or height less than zero. 13 anni fa
Control.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Curve.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 anni fa
Curve.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 anni fa
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. 13 anni fa
DebugNew.h a475493cdd Fixed compile error when using DebugMem. 13 anni fa
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 anni fa
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 anni fa
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
FileSystem.cpp f1e136dbec Fixed FileSystem::listFiles() so it will list files found in the Android APK 13 anni fa
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 anni fa
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 anni fa
Form.cpp 2798ea8637 Fixes break in gamepad and forms. 13 anni fa
Form.h 2798ea8637 Fixes break in gamepad and forms. 13 anni fa
FrameBuffer.cpp e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 anni fa
FrameBuffer.h e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. 13 anni fa
Frustum.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 anni fa
Frustum.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 anni fa
Game.cpp bcf4fd0242 Added public methods on ScriptController for registering and unregistering global script callback functions (i.e. initiailze, finalize, update, render, touchEvent, keyEvent, etc). Multiple registered functions per callback are now supported and scripts can register themselves. 13 anni fa
Game.h 79e27fbdc2 Added @script{ignore} to Game::getArguments. 13 anni fa
Game.inl 277b065fc7 added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings 13 anni fa
Gamepad.cpp 2798ea8637 Fixes break in gamepad and forms. 13 anni fa
Gamepad.h 2798ea8637 Fixes break in gamepad and forms. 13 anni fa
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 anni fa
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 anni fa
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 anni fa
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 anni fa
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 anni fa
ImageControl.cpp 0ea657bc9a Quick fix for default source and destination regions for ImageControl. 13 anni fa
ImageControl.h 0ea657bc9a Quick fix for default source and destination regions for ImageControl. 13 anni fa
Joint.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anni fa
Joint.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anni fa
Joystick.cpp 979c8e2e9d Big changes to the Gamepad class. 13 anni fa
Joystick.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 anni fa
Keyboard.h b882214017 Fixed multi-touch for Android. 14 anni fa
Label.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 anni fa
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Layout.cpp 67ee3740ad Issue #751. Layout::align() takes a control's margin into account. 13 anni fa
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Light.cpp 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 anni fa
Light.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 anni fa
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 anni fa
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Material.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
MaterialParameter.cpp 7cbcf1f9a0 Clone animation target when cloning material parameters. 13 anni fa
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 anni fa
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. 13 anni fa
Matrix.h 5b5cb64b00 Changed the comment for Matrix.createPerspective to say degrees instead of radians. 13 anni fa
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 anni fa
MeshBatch.cpp 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 anni fa
MeshBatch.h 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 anni fa
MeshBatch.inl 9ce2f6759f added const qualifier on MeshBatch::add indices argument 13 anni fa
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
MeshPart.h 4388f6d8f4 Fixes #267 13 anni fa
MeshSkin.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anni fa
MeshSkin.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anni fa
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 anni fa
Model.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anni fa
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 anni fa
Node.cpp 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 anni fa
Node.h 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 anni fa
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 anni fa
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 anni fa
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 anni fa
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 anni fa
PhysicsCollisionObject.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 anni fa
PhysicsCollisionObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 anni fa
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 anni fa
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 anni fa
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 anni fa
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 anni fa
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 anni fa
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: 13 anni fa
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 anni fa
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 anni fa
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. 13 anni fa
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anni fa
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 anni fa
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 anni fa
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 anni fa
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. 13 anni fa
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 anni fa
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 anni fa
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 anni fa
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Platform.cpp 2798ea8637 Fixes break in gamepad and forms. 13 anni fa
Platform.h 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformAndroid.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformBlackBerry.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformLinux.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformMacOSX.mm 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformWindows.cpp 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PlatformiOS.mm 04aa4e68c0 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Properties.cpp 0512fca49d Added Stream interface. 13 anni fa
Properties.h 0512fca49d Added Stream interface. 13 anni fa
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 anni fa
RadioButton.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 anni fa
RadioButton.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 anni fa
Ref.h c62d010f13 doxygen clean up for gameplay. 13 anni fa
RenderState.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anni fa
RenderState.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anni fa
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Scene.cpp 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 anni fa
Scene.h 077b0e2503 Changed Scene::load() so it can load from ".gpb" files 13 anni fa
SceneLoader.cpp 17eeb40c19 Added support for defining Lights within a .scene file. 13 anni fa
SceneLoader.h 17eeb40c19 Added support for defining Lights within a .scene file. 13 anni fa
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 anni fa
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 anni fa
ScriptController.cpp 7748feb67b Fixed lua dofile on Windows 13 anni fa
ScriptController.h bcf4fd0242 Added public methods on ScriptController for registering and unregistering global script callback functions (i.e. initiailze, finalize, update, render, touchEvent, keyEvent, etc). Multiple registered functions per callback are now supported and scripts can register themselves. 13 anni fa
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 anni fa
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Slider.cpp bad067b854 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Slider.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
SpriteBatch.cpp 3c32fa2a6e Issue #841 13 anni fa
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 anni fa
Stream.h 501334387d Fixed spelling mistakes 13 anni fa
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 anni fa
Terrain.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anni fa
Terrain.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anni fa
TerrainPatch.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anni fa
TerrainPatch.h 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 anni fa
TextBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 anni fa
TextBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 anni fa
Texture.cpp b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. 12 anni fa
Texture.h b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. 12 anni fa
Theme.cpp 51b796c31d Adding source and destination regions to ImageControl as well as some comments. 13 anni fa
Theme.h 51b796c31d Adding source and destination regions to ImageControl as well as some comments. 13 anni fa
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 anni fa
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 anni fa
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anni fa
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 anni fa
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Transform.h 501334387d Fixed spelling mistakes 13 anni fa
Vector2.cpp 8dc3f87c29 Fixes #670. 13 anni fa
Vector2.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
Vector2.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 anni fa
Vector3.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
Vector3.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
Vector4.cpp 8dc3f87c29 Fixes #670. 13 anni fa
Vector4.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
Vector4.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. 13 anni fa
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay-main-blackberry.cpp 8d4899ccec Added Game::getArguments(). 13 anni fa
gameplay-main-ios.mm 8d4899ccec Added Game::getArguments(). 13 anni fa
gameplay-main-linux.cpp 8d4899ccec Added Game::getArguments(). 13 anni fa
gameplay-main-macosx.mm 8d4899ccec Added Game::getArguments(). 13 anni fa
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 anni fa
gameplay.h dc7005f347 Update Xcode project for ImageControl and missing lua sources 13 anni fa