#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Steve Grenier c2a2ed3875 Merge pull request #500 from blackberry-gaming/next-kcunney vor 13 Jahren
gameplay 5494d4d329 Merge pull request #499 from blackberry-gaming/next-setaylor vor 13 Jahren
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. vor 13 Jahren
gameplay-encoder aa00bd27ae Changed the encoder to prompt the user for the font size if it wasn't specified. vor 13 Jahren
gameplay-template cdb1553fbb Updated the template game for changes to Game interface for long->float elapsed time on update and render methods. vor 13 Jahren
gameplay.xcworkspace 5a9a3ca214 Added prebuilt gameplay-encoder vor 13 Jahren
.gitignore 39a5e125a9 Fixes Android activity (app) life cycle issues. vor 13 Jahren
CHANGES.md 6fa27d79a1 Initial changes to CHANGES.md for gameplay v1.4.0 vor 13 Jahren
README.md c260a7e38e Update next vor 13 Jahren
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. vor 14 Jahren
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). vor 13 Jahren
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android vor 13 Jahren
gameplay.doxyfile 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. vor 13 Jahren
gameplay.sln f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. vor 13 Jahren

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • PhysicsVehicle
  • Terrain
  • ShadowMap

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.