#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Adam Blake c2ae3cc0a0 Fixing existing Font::drawText() method. 14 年 前
gameplay c2ae3cc0a0 Fixing existing Font::drawText() method. 14 年 前
gameplay-encoder 65ee2544e0 GamePlay v1.0.1 14 年 前
gameplay-tutorials 3488ce8d78 Minor update to sample01-longboard uniform and varying names to follow the naming conventions from stock materials. 14 年 前
.gitignore 6dc6b11c1e Added .gitignore file. 14 年 前
README.md a8a007da9f Updated README.md 14 年 前
gameplay-api.doxyfile 1a9e48b87e Adding Doxygen config (doxyfile) and generated docs of the API so far. 14 年 前
gameplay.sln d443479b37 Moved gameplay-resources into gameplay project directly. 14 年 前

README.md

GamePlay v1.0.1

GamePlay is a open-source, cross-platform 3D native gaming framework making it easy to learn and write mobile and desktop games.

Supported Platforms

Roadmap

  • Apple Mac OS X support (using XCode 4.0)
  • Physics support with Bullet Physics
  • Encoded audio support with Ogg Vorbis
  • FrameBuffer's (RenderTarget + DepthStencilTarget)
  • Shadow and Light map generation.
  • Spatial Partitioning with Octree (Visibility Testing and Light Determination)
  • UI Forms

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.