Darryl Gough 659a421965 Fixes warning in Vector2::rotate() about double. 14 лет назад
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gameplay-encoder.xcodeproj 4d2af2d31e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor 14 лет назад
src 659a421965 Fixes warning in Vector2::rotate() about double. 14 лет назад
README.md a27954f6cb GamePlay Encoder: Adds README that explains how to setup FBX for the gameplay encoder. 14 лет назад
gameplay-binary.txt 65ee2544e0 GamePlay v1.0.1 14 лет назад
gameplay-encoder.vcxproj 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 лет назад
gameplay-encoder.vcxproj.filters 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 лет назад
gameplay-encoder.vcxproj.user 65ee2544e0 GamePlay v1.0.1 14 лет назад

README.md

GamePlay Encoder

GamePlay Encoder is a command line tool for converting COLLADA and FBX scene files into a binary file format for GamePlay.

How to Enable FBX in Visual Studio

  • Download and install the FBX SDK (http://www.autodesk.com/fbx)
  • Edit the project properties of "gameplay-encoder"
  • Add Preprocessor Definition "USE_FBX" (C++/Preprocessor)
  • Add the FBX SDK include directory to Additional Include Directories (C++/General)
    • Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/include
  • Add the FBX lib directory to the Additional Library Directories (Linker/General)
    • Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/lib/vs2010/x86
  • Add "fbxsdk-2012.2-mdd.lib" and "wininet.lib" to the Additional Dependencies (Linker/Input)
    • Example: fbxsdk-2012.2-mdd.lib;wininet.lib
  • Add a post build event to copy the DLL (Build Events/Post-Build Event)
    • Example: copy /Y "C:\Program Files\Autodesk\FBX\FbxSdk\2012.2\lib\vs2010\x86\fbxsdk-2012.2d.dll" "$(TargetDir)"
  • Build gameplay-encoder

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.