#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

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gameplay-encoder ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. před 14 roky
gameplay.xcworkspace 4dd3828294 Added sample04-sandbox physics sample to macos port před 14 roky
.gitignore f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy před 14 roky
README.md 0d82c6fa8a Updated README.md moving to version 1.1.0 with updated roadmap items for 'next' branch. před 14 roky
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. před 14 roky
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gameplay.sln ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. před 14 roky

README.md

GamePlay v1.1.0

GamePlay is a open-source, cross-platform 3D native gaming framework making it easy to learn and write mobile and desktop games.

Supported Platforms

Roadmap for 'next' branch

  • VisibilityController for node culling.
  • Materials/Shaders supporting multi-texturing for light maps.
  • Billboard and MeshBatch classes.
  • UI Forms with Themed Overlays.
  • Gamepad with Touch Themed Overlays.
  • Physics Sample and Tutorial.
  • New Project Setup Scripts for each platform.
  • Developer Users Guide.
  • Apple iOS 5 Support.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.