| 12345678910111213141516171819202122232425262728293031 |
- #ifndef MESHSUBSET_H_
- #define MESHSUBSET_H_
- #include "Base.h"
- #include "Object.h"
- #include "Vertex.h"
- namespace gameplay
- {
- class MeshSubSet : public Object
- {
- public:
- MeshSubSet(void);
- virtual ~MeshSubSet(void);
- virtual unsigned int getTypeId(void);
- virtual const char* getElementName(void);
- virtual void writeBinary(FILE* file);
- virtual void writeText(FILE* file);
- std::vector<Vertex*> vertices;
- std::vector<int> indices;
- //Set<Vertex*, int> vertexLookupTable;
- std::map<Vertex, int> vertexLookupTable;
- };
- }
- #endif
|