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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsController.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "Game.h"
- #include "MeshPart.h"
- #include "PhysicsCharacter.h"
- #include "PhysicsController.h"
- #include "PhysicsRigidBody.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- #include "lua_PhysicsControllerListenerEventType.h"
- namespace gameplay
- {
- void luaRegister_PhysicsController()
- {
- const luaL_Reg lua_members[] =
- {
- {"addScriptCallback", lua_PhysicsController_addScriptCallback},
- {"addStatusListener", lua_PhysicsController_addStatusListener},
- {"createFixedConstraint", lua_PhysicsController_createFixedConstraint},
- {"createGenericConstraint", lua_PhysicsController_createGenericConstraint},
- {"createHingeConstraint", lua_PhysicsController_createHingeConstraint},
- {"createSocketConstraint", lua_PhysicsController_createSocketConstraint},
- {"createSpringConstraint", lua_PhysicsController_createSpringConstraint},
- {"drawDebug", lua_PhysicsController_drawDebug},
- {"getGravity", lua_PhysicsController_getGravity},
- {"rayTest", lua_PhysicsController_rayTest},
- {"removeScriptCallback", lua_PhysicsController_removeScriptCallback},
- {"removeStatusListener", lua_PhysicsController_removeStatusListener},
- {"setGravity", lua_PhysicsController_setGravity},
- {"sweepTest", lua_PhysicsController_sweepTest},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("PhysicsController", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static PhysicsController* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsController");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsController' expected.");
- return (PhysicsController*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsController_addScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- PhysicsController* instance = getInstance(state);
- instance->addScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_addScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_addStatusListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsController::Listener> param1 = ScriptUtil::getObjectPointer<PhysicsController::Listener>(2, "PhysicsControllerListener", false);
- PhysicsController* instance = getInstance(state);
- instance->addStatusListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_addStatusListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_createFixedConstraint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createFixedConstraint(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsFixedConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createFixedConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param2 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(3, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createFixedConstraint(param1, param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsFixedConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createFixedConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_createGenericConstraint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param2 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(3, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1, param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Quaternion> param5 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4, *param5);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Quaternion> param5 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", true);
- // Get parameter 6 off the stack.
- ScriptUtil::LuaArray<Vector3> param6 = ScriptUtil::getObjectPointer<Vector3>(7, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4, *param5, *param6);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsGenericConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4, 5, 6 or 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_createHingeConstraint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsHingeConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsHingeConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Quaternion> param5 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4, *param5);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsHingeConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Quaternion> param5 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", true);
- // Get parameter 6 off the stack.
- ScriptUtil::LuaArray<Vector3> param6 = ScriptUtil::getObjectPointer<Vector3>(7, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4, *param5, *param6);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsHingeConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4, 5, 6 or 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_createSocketConstraint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSocketConstraint(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSocketConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param2 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(3, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSocketConstraint(param1, param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSocketConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSocketConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param3 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(4, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2, param3);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSocketConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param3 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(4, "PhysicsRigidBody", false);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Vector3> param4 = ScriptUtil::getObjectPointer<Vector3>(5, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2, param3, *param4);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSocketConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4 or 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_createSpringConstraint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param2 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(3, "PhysicsRigidBody", false);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSpringConstraint(param1, param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSpringConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSpringConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param1 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(2, "PhysicsRigidBody", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsRigidBody> param4 = ScriptUtil::getObjectPointer<PhysicsRigidBody>(5, "PhysicsRigidBody", false);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Quaternion> param5 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", true);
- // Get parameter 6 off the stack.
- ScriptUtil::LuaArray<Vector3> param6 = ScriptUtil::getObjectPointer<Vector3>(7, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)instance->createSpringConstraint(param1, *param2, *param3, param4, *param5, *param6);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsSpringConstraint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_createSpringConstraint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_drawDebug(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- PhysicsController* instance = getInstance(state);
- instance->drawDebug(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_drawDebug - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_getGravity(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsController* instance = getInstance(state);
- void* returnPtr = (void*)&(instance->getGravity());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_getGravity - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_rayTest(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- PhysicsController* instance = getInstance(state);
- bool result = instance->rayTest(*param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitResult> param3 = ScriptUtil::getObjectPointer<PhysicsController::HitResult>(4, "PhysicsControllerHitResult", false);
- PhysicsController* instance = getInstance(state);
- bool result = instance->rayTest(*param1, param2, param3);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitResult> param3 = ScriptUtil::getObjectPointer<PhysicsController::HitResult>(4, "PhysicsControllerHitResult", false);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitFilter> param4 = ScriptUtil::getObjectPointer<PhysicsController::HitFilter>(5, "PhysicsControllerHitFilter", false);
- PhysicsController* instance = getInstance(state);
- bool result = instance->rayTest(*param1, param2, param3, param4);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3, 4 or 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_removeScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- PhysicsController* instance = getInstance(state);
- instance->removeScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_removeStatusListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsController::Listener> param1 = ScriptUtil::getObjectPointer<PhysicsController::Listener>(2, "PhysicsControllerListener", false);
- PhysicsController* instance = getInstance(state);
- instance->removeStatusListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_removeStatusListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_setGravity(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- instance->setGravity(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_setGravity - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsController_sweepTest(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- PhysicsController* instance = getInstance(state);
- bool result = instance->sweepTest(param1, *param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitResult> param3 = ScriptUtil::getObjectPointer<PhysicsController::HitResult>(4, "PhysicsControllerHitResult", false);
- PhysicsController* instance = getInstance(state);
- bool result = instance->sweepTest(param1, *param2, param3);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitResult> param3 = ScriptUtil::getObjectPointer<PhysicsController::HitResult>(4, "PhysicsControllerHitResult", false);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<PhysicsController::HitFilter> param4 = ScriptUtil::getObjectPointer<PhysicsController::HitFilter>(5, "PhysicsControllerHitFilter", false);
- PhysicsController* instance = getInstance(state);
- bool result = instance->sweepTest(param1, *param2, param3, param4);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3, 4 or 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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