| 1234567891011121314151617181920 |
- #ifndef LUA_THEMEUVS_H_
- #define LUA_THEMEUVS_H_
- namespace gameplay
- {
- // Lua bindings for Theme::UVs.
- int lua_ThemeUVs__gc(lua_State* state);
- int lua_ThemeUVs__init(lua_State* state);
- int lua_ThemeUVs_static_empty(lua_State* state);
- int lua_ThemeUVs_u1(lua_State* state);
- int lua_ThemeUVs_u2(lua_State* state);
- int lua_ThemeUVs_v1(lua_State* state);
- int lua_ThemeUVs_v2(lua_State* state);
- void luaRegister_ThemeUVs();
- }
- #endif
|