#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Paul Taylor eda7f19abc Update CMakeLists.txt 13 年 前
build 3e35ee0312 Update build/README.md 13 年 前
gameplay e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 年 前
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 年 前
gameplay-encoder 4d7dd7870a Updated latest gameplay-encoder and gameplay-luagen binaries for MacOSX 13 年 前
gameplay-luagen 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年 前
gameplay-template 14686d7bd8 Fixes bad XML in template .cproject file. This was preventing Build Configuration from being set in Momentics for new projects. 13 年 前
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 年 前
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. 13 年 前
CHANGES.md 37fcc6d57c Updated QNX lua libraries to release versions. 13 年 前
CMakeLists.txt eda7f19abc Update CMakeLists.txt 13 年 前
README.md 18f389c0e1 Update README.md 13 年 前
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 年 前
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 年 前
gameplay-newproject.sh 27ed388fe3 Fixes the double backsplash in xCode paths which was annoying however not fatal. Tested on Mac and iOS. 13 年 前
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. 13 年 前
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 年 前

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadows
  • AI pathfinding

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.