#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
gameplay ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 years ago
gameplay-encoder ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). 13 years ago
gameplay-template 8ceb807250 Updated xcode project and schemes 13 years ago
gameplay.xcworkspace acbdf3a3a6 Updated xcode scheme to use LLDB instead of GDB 13 years ago
.gitignore 39a5e125a9 Fixes Android activity (app) life cycle issues. 13 years ago
CHANGES.md 87953dfb9f Enabled NEON optimizations on iOS 13 years ago
README.md 66eecb17d9 Update README.md 13 years ago
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 years ago
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 years ago
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android 13 years ago
gameplay.doxyfile 9238435f09 Updating the Doxygen docs for version 1.3. 13 years ago
gameplay.sln 14d0cd4d3c Updates the api documentation. 13 years ago

README.md

gameplay v1.3.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Lua script bindings
  • Gamepad support
  • Vehicle physics
  • Terrain
  • Lightmaps
  • Shadows

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.