lua_GameState.cpp 1.2 KB

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  1. #include "Base.h"
  2. #include "lua_GameState.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_GameState_UNINITIALIZED = "UNINITIALIZED";
  7. static const char* luaEnumString_GameState_RUNNING = "RUNNING";
  8. static const char* luaEnumString_GameState_PAUSED = "PAUSED";
  9. Game::State lua_enumFromString_GameState(const char* s)
  10. {
  11. if (strcmp(s, luaEnumString_GameState_UNINITIALIZED) == 0)
  12. return Game::UNINITIALIZED;
  13. if (strcmp(s, luaEnumString_GameState_RUNNING) == 0)
  14. return Game::RUNNING;
  15. if (strcmp(s, luaEnumString_GameState_PAUSED) == 0)
  16. return Game::PAUSED;
  17. GP_ERROR("Invalid enumeration value '%s' for enumeration Game::State.", s);
  18. return Game::UNINITIALIZED;
  19. }
  20. const char* lua_stringFromEnum_GameState(Game::State e)
  21. {
  22. if (e == Game::UNINITIALIZED)
  23. return luaEnumString_GameState_UNINITIALIZED;
  24. if (e == Game::RUNNING)
  25. return luaEnumString_GameState_RUNNING;
  26. if (e == Game::PAUSED)
  27. return luaEnumString_GameState_PAUSED;
  28. GP_ERROR("Invalid enumeration value '%d' for enumeration Game::State.", e);
  29. return enumStringEmpty;
  30. }
  31. }