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- #include "Base.h"
- #include "lua_TextureFormat.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_TextureFormat_UNKNOWN = "UNKNOWN";
- static const char* luaEnumString_TextureFormat_RGB = "RGB";
- static const char* luaEnumString_TextureFormat_RGBA = "RGBA";
- static const char* luaEnumString_TextureFormat_ALPHA = "ALPHA";
- Texture::Format lua_enumFromString_TextureFormat(const char* s)
- {
- if (strcmp(s, luaEnumString_TextureFormat_UNKNOWN) == 0)
- return Texture::UNKNOWN;
- if (strcmp(s, luaEnumString_TextureFormat_RGB) == 0)
- return Texture::RGB;
- if (strcmp(s, luaEnumString_TextureFormat_RGBA) == 0)
- return Texture::RGBA;
- if (strcmp(s, luaEnumString_TextureFormat_ALPHA) == 0)
- return Texture::ALPHA;
- GP_ERROR("Invalid enumeration value '%s' for enumeration Texture::Format.", s);
- return Texture::UNKNOWN;
- }
- const char* lua_stringFromEnum_TextureFormat(Texture::Format e)
- {
- if (e == Texture::UNKNOWN)
- return luaEnumString_TextureFormat_UNKNOWN;
- if (e == Texture::RGB)
- return luaEnumString_TextureFormat_RGB;
- if (e == Texture::RGBA)
- return luaEnumString_TextureFormat_RGBA;
- if (e == Texture::ALPHA)
- return luaEnumString_TextureFormat_ALPHA;
- GP_ERROR("Invalid enumeration value '%d' for enumeration Texture::Format.", e);
- return enumStringEmpty;
- }
- }
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