lua_TextureFormat.cpp 1.4 KB

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  1. #include "Base.h"
  2. #include "lua_TextureFormat.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_TextureFormat_UNKNOWN = "UNKNOWN";
  7. static const char* luaEnumString_TextureFormat_RGB = "RGB";
  8. static const char* luaEnumString_TextureFormat_RGBA = "RGBA";
  9. static const char* luaEnumString_TextureFormat_ALPHA = "ALPHA";
  10. Texture::Format lua_enumFromString_TextureFormat(const char* s)
  11. {
  12. if (strcmp(s, luaEnumString_TextureFormat_UNKNOWN) == 0)
  13. return Texture::UNKNOWN;
  14. if (strcmp(s, luaEnumString_TextureFormat_RGB) == 0)
  15. return Texture::RGB;
  16. if (strcmp(s, luaEnumString_TextureFormat_RGBA) == 0)
  17. return Texture::RGBA;
  18. if (strcmp(s, luaEnumString_TextureFormat_ALPHA) == 0)
  19. return Texture::ALPHA;
  20. GP_ERROR("Invalid enumeration value '%s' for enumeration Texture::Format.", s);
  21. return Texture::UNKNOWN;
  22. }
  23. const char* lua_stringFromEnum_TextureFormat(Texture::Format e)
  24. {
  25. if (e == Texture::UNKNOWN)
  26. return luaEnumString_TextureFormat_UNKNOWN;
  27. if (e == Texture::RGB)
  28. return luaEnumString_TextureFormat_RGB;
  29. if (e == Texture::RGBA)
  30. return luaEnumString_TextureFormat_RGBA;
  31. if (e == Texture::ALPHA)
  32. return luaEnumString_TextureFormat_ALPHA;
  33. GP_ERROR("Invalid enumeration value '%d' for enumeration Texture::Format.", e);
  34. return enumStringEmpty;
  35. }
  36. }